Leaping tall buildings

The Hostess Heroes Frostfireapalooza last night (we ran through Frosty at least four times) left Princess Peep and Ho Ho less than a pip from 14. So, much contact running and ka-thunking later, we went to be way too late but travel powers (flight and super-jump, respectively). Glee!
Managed to have a pretty solid group last night of 7 or 8 most of the time, even with a few people off and away. Beginning to face some stresses of level differences — at the top, we’re now 14 (going on 15), whereas at the bottom we’re just about 10. That can be gotten somewhat around with SKing (though the travel power thing is going to be a bitch), but it also means that, short of RSKing, the lower-level characters don’t really have missions to offer up (we ended up running some gray/green stuff more than once), and the higher-level ones aren’t always running their arcs through, further limiting mission choice (as I discovered when someone stuck me with the star toward the end of the evening).
It also means new characters are going to need to be run in parallel or in replacement.
And, at the upper levels, we’ve finally come close to running out of Hollows mishes, unless we want to drive toward the Cavern Trial — not something I’d recommend with this particular group.
At any rate, lots of fun. Glad my meeting didn’t run too late.

Halfway there

Margie went to bed early last night, so I focused on Lynn, finally dinging her her to 25 — which, I’m startled to find, is halfway to 50. Huh.
She’s doing quite effectively solo, hip-deep in Striga content (she just graduated to the dude who hangs in the graveyard). I’ve gotten pretty good at hit-and-run tactics for the various hunt missions that come up — get in, take down a few, SJ out before the rest of the eight or nine take me down. It feels kind of slow, but it’s also better than racing back from the hospital.
Siphon Life is my friend.


After snarking about the lack of notification about Phalanx Prestige Days, the next one came up yesterday, nicely publicized by Sword and all, and I …
… missed it.
First off, I’d forgotten it was, effectively, a mid-afternoon exercise in this time zone (it’s scheduled starting at 4 p.m. EST). Secondly, I spent from about 2 to 6:30p doing “homework” — a job assignment due Friday that Just Didn’t Happen. That was on top of the five status phone calls over the course of the day (starting at 6 a.m.). Rrg.
Oh, well. There’s always next time. Esp. now that I’m paying attention.
Really need to schedule a CoJ get-together.


Speaking of soloing, Margie’s got Blue Point up to 34. Yikes. She’s going to ding 50 before any of our other toons, if we don’t get our act together.

Knights Night Day

Ended up, with various schedules up in the air, running a trio of Storm Knights for the day — Fazenda, Araware, and Doyce on Pummelcite, looking for a TF to do.
Started with Synapse — but quickly learned that Pummy was actually a level two high. “No way I like this TF enough to spend 4 hours not getting XP,” he opined. We stuck with it long enough to get F/A levelled to 20, then …
… hopped over to Sister Psyche. Found a couple of starters (it takes 5), but either the level of one of them, ro the inherent nature of the TF, meant that everything in the mish was +3, +4, or higher. When Pummy had died four times or so, Araware a couple, and Fazenda once — and the bad guys very little at all — we decided to bag it.
Ended up doing various missios in Striga. The “shared mission credit” fix not being in CoH yet (feh!), we did a lot of the same thing, including something like four or boat missions in a row. Which made finally getting a warehouse or two a great relief.
Lots of fun, at any rate, and F/A are well over halfway through 21.
I like Striga. It’s a great zone with some fun story. I just wish there was a store and/or a trainer there.

Together again for the first time

As we’ve been discussing for eons, trying to shuffle together some of our alts, we’ve had a Long Term Plan to get Torchielle and Hildegard running together. After I noticed the other day that Hildegard was actually within a level of Torchielle — 21 and 22 respectively — so we gave it a whirl last night.
Worked like a freaking champ. Fire tanker locked ’em down, fire blaster burned ’em up. She’d gather up a couple of mobs of white all around her. I’d pop Build Up, then Fire Breath, and …
… she’d pout I hadn’t left anyone for her to hit.
Only off onte to the evening was discovering that I’ve had so little gameplay on Torchy that I’d never imploemented my I6 respec on her (still has Haste 6-slotted). I did so late in the game, and was much happier with the limited results test afterwards.
Those two are definitely a pair to watch.

“R U a HLR?”

Interesting speculation about a healing-based MMORPG:

Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing. A six-man encounter would be a surgical operation that required teamwork. Soloing would be a brilliant doctor doing drive-by diagnostics. Raids would be massive experimental treatments.
Rather than spawning mobs, spawn ill people. Instead of weapons, have medicines. Instead of managing aggro, manage fever. Instead of armors, we have disinfectants.
Quests would include tasks to find and gather new plants for pharmaceuticals, and bespoke missions to fix the sanitation in a remote village. Puzzles might involve finding the standing water where the mosquitoes are breeding.
You can level up by building up immunity to the most common diseases. Your abilities are new forms of intervention and diagnosis; some classes might use homeopathic medicine, others might be trained in a Western mode. And death? Well, that would be a case of fighting off the infection youself, and failing.
You could go pretty psychedelic and “virtual” on the visuals, if you chose, with plenty of full-screen particle effects to keep the “fight” interesting. You could even, if you wanted to betray the Hippocratic Oath, have Dr vs Dr combat biowarfare.
How would it play?
Exactly the same.

Which is all very nice, but … well, I wouldn’t play it. Does that make me a violent or evil person? Too bought into the clashes of physical conflict that make up the core of so much escapist fare (and myth and literature)?
I dunno, but City of Healers just doesn’t quite do it for me, for all that I (a) think doctors and other medical professoinals can be heroic, and (b) frequently take an Empathy power set.
Though it would be interesting if, amidst all the healing above, there was a call for a specialized subclass, security/guard types that would provide physical protection to most physician players, guarding them from wild animals, or drug thieves, or bioterrorists, or deranged patients, or lawyers, or rogue government agents trying to shut the clinic down.
“R U a FTR? HLP on Mish!”
That could be fun.
(via BoingBoing)

And after that …

… we signed on Lynn and Hildegard and seriously bopped on Council in Striga. Felt good.
Working on getting Hildy up to Torchielle’s level, to provide another solid duo (tank+blaster). Lynn’s too much fun as a soloist to tie her down in a group, but having Hildy draw all the aggro in the clusters we encountered (and hold up to it, even though she was two levels behind) was very nice.
Half a pip from 24 on Lynn (which is her Dark Consumption level).

Well … that was game-quitting frustrating …

So we sign on as Psi-clone and Amorpha.
So I run across Puck Bunny by accident, and she tells me she’s on her way to a Hami raid. Never done one, but sounded like one of those Experiences One Must Have. I invite myself along.
I lose PB on the way there, and am told which direction to go from the gate. Which, it turns out, is the wrong direction. I’m not teamed, because I know nothing about the whole Hami situation and am either waiting for an invite or waiting to get some clue as to what to do.
Amorpha makes it into the Hive, and is engaged in action, and starts to give me directions of where to go, at which point I get similar directions from PB (who had died and was heading back to the zone) correcting the earlier mistake. (Well, heck, mistakes happen, and I made a few navigational errors myself tonight).
Following instructions, I run across the whole Hami amoeba complex thingie. There are people around, but not sure what’s going on and I come in closer …
… and am one-shotted. Swell.
Fly back from the FF hospital (after first heading in the opposite direction — my aforementioned navigatoin error). On the way, Amorpha (also a neophyte at this) is telling me that there’s some sort of organization to the mass mayhem, and there’s some sort of Illusion Controller group that has a specific role to play. So even though PB finally invites me onto team, I then drop and get onto the Illusion Controller team.
Which was, let me tell you, a laugh a minute, hovering over Hami, dropping Phantom Armies, and listening to banal netchatter.
For, oh, about an hour.
(In retrospect, should have stuck with PB. Or joined the Empathy team and done healing down in the action.)
Got to listen to lots of action for Amorpha. She’s having a tense, exciting time — along with about 11K XP per Mito that goes down (which is about 11K more XP than I’m getting per Mito).
Finally, the Mitos are all down, and things start to get interesting. Big strategic maneuvers. Orders. Counter-orders. Wave attacks of certain ATs.
But we’re reaching the climax. I begin to earn fractional XP as I spam Blinds onto Hami along with similar Hold attacks from other Controllers. Which fractional XP is better than the zilcho XP I was getting earlier. But at least I’ll get big bucks when Hami goes down now, not to mention a Hami-O, right?
Tension mounts. Holds are spammed. Hami’s HP drop. Lag increases. Tensoin mounts some more. Things are just about …
… locked. Frozen. Slowed, halting then …. nothing.
Fucking. Discoed.
Takes about 5 interminable minutes (with Amorpha giving me an HP countdown) for my machine to decide it’s lost its connection, and cycle back to the login screen for CoH. Quickly login to come back to everyone chattering about what Hami-O they got and what they’ll trade for and whew, wasn’t that exciting?
So … 1 death and three hours of my life, in exchange for, oh, about 25 XP.
Frelling swell.

“… When I’m Sixty-Four?”

Margie and I were discussing via IM something scheduled for tonight that I couldn’t remember.

Dave: Oh, well. Must be early dementia.
Margie: loony but lovable
Dave: Will you still play CoH with me when I’m 64?
Margie: City of Seniors – love it
Dave: Hobbling across the Hollows. “That’s one hell of a curb cut, young man!”
Steel Pin Canyon.
Fighting Ruin Mages. “I’ve fallen — and I can’t get up!”
Margie: They will need to put a rehab center and nursing home next to all the hosptals
Pocket-D converted to BINGO parlor
Dave: Well, at least the trams all have ramps.

Monday munchies

Got on a little late last night with Ho Ho and Princess Peep, but still had plenty of fun — lots of pre-Frostfire Hollows mishes (and I suspect that next Monday will be Frostfire-a-Go-Go, over and over again).
Both of us dinged 12, which let me put another attack into my chain (rather than Taunt — the group is such that Taunting doesn’t seem as necessary or useful).
Battle-axe is so freaking slow (if powerful) that it’s occasionally frustrating, but I’m not going to do Hasten because I’m already sucking air endurance-wise.
Nice to be able to run through the (northern) Hollows with increasingly less concern about the mobs there. Cannot wait for a travel power, though.

D&D Online

Nice article in the NY Times on the new online D&D game, which we can expect will pull in at least some CoXers.
From what I read, aside from built-in voice chat (bleah), I expect that D&D Online will fill a similar niche to CoX — roleplaying (to the extent that people choose) plus video game-style smashing and blasting. Folks looking for the former will be able to do so (just as they do on CoX); people looking for imaginative scenarios will little doubt find themselves in the same endless warehouses / caves / tech labs that CoH players deal with.
Which isn’t a bad thing, but it’s not a real substitute for a F2F game (and, to be sure, in some ways, vice-versa). Expecially if you get beyond the “hard rules” sort of games like D20 into more flexible/softer systems, what the players and GMs can come up with for the action in an F2F game cannot be matched by a computer system — whereas the visceral bam-smash of a video game (plus the convenience of timing, of quick pick-up action, and of virtual communities) cannot be beat by character sheets and dice.
Bottom line #1 — It’s not a competition. It’s a complementary set of entertainments.
Bottom line #2 — I don’t have any particular urge to migrate from CoX to D&D Online (unless, of course, all our friends did, and even then it would be a scosh dicey, so to speak).

Task Force Musings

I’ve been pondering getting some sort of a TF organized, probably for 10-12 March (weekend after next). I think it’s easier to do on a weekend day/night than trying to get things organized (and finished) on a weeknight (or spanning weeknights).
Possible options:
On the hero side …

  1. Positron (lvl 10-15, 3 starters, 15 missions): Big Lungs/Christmas Present (10/11), Ho Ho/Princess Peep (11), Amethyst Crown/Fallen Twice (14/12).
  2. Synapse (lvl 15-21, 4 starters, 15 missions, Babbage/Clockwork King): The Azures (16), Fazenda/Araware (17).
  3. Sister Psyche (lvl 20-26, 5 starters, 14 missions, Clamor): Torchielle/Kazima|Hildegard (22/22|20)
  4. Manticore (lvl 30-36, 7 starters, 10 missions, Hopkins): Velvet/P-Siren (31)
  5. Major Flagg/Respec 3 (lvl 44-50, 3 starters, 5 missions): Psi-clone/Amorpha (48)

On the villain side …

  1. Virgil Tarikoss (15-20, 4 starters, 6 missions, Infernal/Bat’zul): Ravenous/Charity (16/15)

Hmmm. Actually fewer possibilities than I’d think, given our number of characters. And I suppose that the Respec mish and, perphaps, Tarikoss could be done in a long evening (though Tarikoss took us 6 bloody hours the only other time I’ve played it).
Any of my faithful readers have a preference (based on your availability/interest/stable)? Based on comments here, I’ll organize something in the most appropriate forum.

Roll Call

Current status on characters:

  • 48 – Psi-clone: Very light play over the last week. Played around with the Elite Boss downgrade for small groups, which worked pretty well. HeroStats dithered a lot, but we’re about 19h from levelling to 49, which means we really should spend more time with PC/A.
    Which is part of the problem at the moment — I’m feeling like we should play PC/A, less that I want to play PC/A. Harrumph. Not sure what’s going on there.
    Well, maybe I do — part of it is resenting the sense that, now that I’m almost 50, I need to go to the extra effort to get “closure” with him. And part of it is that, presently, I’m having a lot more fun punching things (see Lynn, Honor, Mr. Azure, Mr. Ravenous …).
    Brought him in for the Longbow Elite PvP soiree, in which I had reestablished to me that PC works a lot better in a support role than as a front-line combatant (which, effectively, everyone is in the PvP zone). I also was reminded how Spines has a -Fly on it, which kinda sucks when you’re fighting a Spines Scrapper in PvP and depend upon Fly to get away (or stay out of reach). Oh, and that Phred, by tagging along behind me, provides a good pointer for folks who can’t see me with invis. Feh.
    Like the person he resembles, Psi-clone works better in a controlled, organized, minimal-surprises situation.

  • 31 – Velvet Jones: No activity. Missed a Phalanx Prestige day in there (need to talk to the management about posting reminders on the boards).
  • 23 – Lynn Calodo: Got a lot of action with her. She’s working out well in PUGs (which there seem to be a plethora of in Striga), but she’s also pretty decent solo. Siphon Life is fun.
    Not much action in the Nexus Program at the moment, but at least it gets me into CC.

  • 22 – Torchielle: No activity, aside from RP on the “Have You Been Saved” forum story (and not much of that, given my schedule).
  • 17 – Fazenda: Mmmmm. Minor action. Need to play more. When’s the next Knight Night?
  • 16 – Mr. Azure: Did some playing over the past few weeks. Good scrappery goodness with miniscule endurance drain. And, always, fun to play.
  • 14 – Amethyst Crown: No activity. At the top of the “slot on Champion that can be freed up” list.
  • 12 – Honor the Flag: Not much action over the last week, but still having fun with her. Surprised I haven’t had more PUG invites — have spent several periods standing around waiting for something (with minimal desire to tank my way through missions solo).
  • 11 – Ho Ho: Endurance, and the speed of the attach chain, remain problems, but still fun to play.
  • 10 – Big Lungs: No activity. Second on the list to drop.
  • 09 – Al McGordo: No activity. Would like to get back on with him, but not feeling like playing someone that low level right now.
  • 08 – Fr. Frank: No activity.
  • 17 – Mister Thorne: No activity. Not much anticipated. Bleah.
  • 15 – Mister Ravenous: Brutish goodness. With Charity keeping him healed and buffed, he’s a big, furry, well-dressed juggernaut. I just wish we had more folks to RP with. On the other hand, at 15 he’s now Strike Force-enabled, so maybe we can get an SF going soon.
  • 11 – Eliza Dee: No activity. I like her. I want to play with her. Hard to justify when I have another brute I’m levelling up.

PvP with the Longbow Elite

Tonight was the LE Meet-n-Beat, which very much lived up to its name. The LE focus on PvP in the various zones that allow for that, and sundry Alliance folks (including Psi-clone) joined up to patrol Warburg with them in two teams.
Okay, first off, confirmed every suspicion I’ve ever had about PvP, i.e., unless you’re someone who’s crafted your character for it, it’s pretty much an exercise in frustration. Unless you like getting gacked by high-level stalkers (or are one yourself).
On the other hand, it did allow for play of a scenario that would not be possible (or, if possible, would not be nearly as fun) in a PvE zone, one which has a long tradition in comics history, to wit: Oh my God! Those aren’t the Longbow Elite! They’re evil robots made up to look like the Longbow Elite and designed to assassinate the Alliance leadership!
Hilarity ensued, especially with those of us who weren’t in on the initial plan. And fun for all that. Certainly made the experience worth it.
Outside of that, played the afternoon and night with Mr. Ravenous and Charity, who dinged 15 and 14 respectively. Yay!

Progression

Spent most of the afternoon on as Lynn, and, between soloing and PUGging, got her up to nearly 24. She’s great in a group with decent healing and buffing, but remains a bit brittle on her own. Not much to easily do about that, alas.
In the evening we hopped on as Psi-clone and Amorpha. I’ve been feeling apprehensive about playing them, not wanting to deal with AVs and coordination with other heroes and stuff like that. After our last AV battle, I was gun-shy about duoing one.
Instead, we worked on some old story arcs, then tackled our initial AVs with the new Elite Boss settings (with 2 players, we can be up to Rugged, the middle reputation setting, and have the AVs spawn as Elite Bosses).

  1. Black Swan: Dark energy attacks in the Necropolis. The latter meant we could hop directly to her and bypass the various Shadows (which were decent but not spectactular eats).
    Came up as a level 48 Elite Boss (orange). And went down, pretty quickly, as same. I had to cast a couple of heals on Amorpha, but by and large Black Swan was a cream puff for us.

  2. Psychic Babbage: Psychic attacks in the ruined city. Amorpha had this one in her hopper. He came up as another level 48 Elite Boss (orange) for us. Hopped directly to him (the various clockwork in the city conning blue and white), got all our buffs ready, and … launched.
    As in “ate our launch.” I mistimed my initial hit, so he spent some initial focus on me. My psychic defenses were doing okay, Amorpha started whomping on him, things were …
    Bam. “Gah!” Heal. Heal. Jump. Bam. “Argh.” Oh, and look, Amorpha’s down, too.
    Hrm. Off to hospital. Replan strategy to actually take dude not just seriously, but seriously.
    Go back. Line up. Prep. Fire off my buffs. Gargle chicklets. Tap the Vanguard medal. Twist the Wedding Band. Initially attack with the Phantom Army on the opposite side of Psychic Babbage.
    And the rest was rought but manageable. He wasted his alpha strike on the phantoms, and we may not have locked him down, but we kept him pretty distracted until we could take him down, down, down.

  3. Dominatrix: Grav controller in a warehouse. We’ve been on a dozen missions against her, and they’ve never been very life and death. In this case, she conned as a level 49 elite boss (red). And, after warmup on all her BDSM punks, it was not a very big deal.
    Had her locked down, had her distracted, had her taken care of without a lot of pain and anguish.

Good times. We discoed after that, which we took as a sign that we should call it an evening.
The elite boss versions are giving smaller XP, of course. But as long as we don’t die trying to duo them, we should be okay.

Positron Speaks!

Interview with Mark Miller, a/k/a Positron, on upcoming CoX stuff. Some highlights …

Q) Are there any plans to ‘upgrade’ some of the older CoH zones to include things that can be seen in some of the newer CoH zones and CoV, like mob patrols or mobs damaging each other? If so, which zones are going to see the facelifts first?
Yeah, we are starting with the lower end zones first. Atlas Park, Galaxy City, and Kings Row are getting the old “wave and walk” cops removed from them, and we are adding in patrolling Paragon Police officers.
War Witch has also gone in and created a lot of environmental dialog to liven up those zones. In addition the textures and graphics in the CoH zones will be brought up to the quality seen in CoV over the next couple issues.

Which all sounds very spiffy, except for the CoV graphics coming to CoH, to the degree that they impact performance.

Q) Another big talking point are trenchcoats. What are the current state of trenchcoats in CoH/V? When can players expect to see them implemented?
NPCs are getting them in issue 7. The Thugs in the Thug Mastermind powerset will have them, as will some of the new Paragon Police. Players will get them this year, but they will be a “prestige” piece that you have to earn in some way.

So looking forward to a trenchcoat. I think Mr. Azure would look stunning in one.

Q) There are some differences between the powersets available to heroes and villains in the CoH/V world. What are the plans to allow this difference in available powersets to be reduced? Are there any powersets that are seen to be hero- or villain-exclusive? Will Plant Control remain a villains-only power because plants are naturally evil?
I wouldn’t say that plants are naturally evil, but weeds on the other hand… What’s the difference between a plant and a weed? A plant dies when you try to keep it alive, and a weed lives when you try to kill it.
That being said, Geko and I discussed just the other day how we are going to get some of the CoV powersets over to the CoH Archetypes. Stay tuned.

It’s a tough one. I think it’s good that there are differences between CoV and CoH — but, by the same token, it would be great to have power X over in game Y …

Q) On a personal note, I just have to ask: is a Dual Pistols powerset anywhere in terms of new powers that will be introduced to CoH/V or is it something that doesn’t even appear on the dev whiteboard?
I own the Criterion Collection versions of both The Killer and Hard Boiled… you can safely assume it’s on MY whiteboard.

I see a flurry of trenchcoated pistol-wielders coming on. And there’s nothing wrong with that.

This and that

Late afternoon soloing with Lynn. Got into a PUG that showed promise, but turned into a minor fiasco. Way too many people with knockback blasts, which meant …

  1. My chance of lining up anyone for the Shadow Maul cone dropped to nearly zero.
  2. My chance of hitting anyone more than once without running after their flying body dropped to nearly zero.
  3. The chance (in the large city map we were on) of taking out one group without throwing someone back into, thus aggroing, another group, dropped to nearly zero.

Managed to not die for most of the mission, at which point — the one sane person on the team (besides me) having discoed, I took my leave. Not something I do lightly in mid-mission, but the chance of it being finished any time soon seemed very slender.
Ran over to Striga later. Perfected assassin/ninja tactics with her doing various hunt missions (having found her oddly fragile vs. Warriors as yet). Managed to get out of debt, and nearly to 23.
With Margie, after dinner, ran Mr and Mrs Azure. Dinged 16 with them both, which means Integration for me (yay). Rediscovered along the way how nasty Abominations are en masse, and determined we’d rather lose XP by letting the Mrs. confuse them (esp. the Embalmed) than lose XP via debt.
That minor hiccup aside, I was very please by how we did with them, again. They have many of the strengths of the PC/A team (not surprising, as they have very similar power sets).
Engaged in witty Azure banter, but the Coalition channel remains intermittent — occasional flurry of traffic, with lots of dead silence in-between.

Illness and a Good Diet

After my last round of conference calls, I tried to take it easy for the day, recovering from my throat infection. Eventually spent some time on as Honor and as Lynn, ran in a few PUGs, continued apace.
After dinner, signed on with Ho Ho to join in on the Hostess Heroes. Ran (yet once again) the Valentines Day missions, and ran into the increasing problems of (a) too many people to comfortably fit on one team, (b) too broad a range of levels, and (c) too few obsessively-driven mission leaders, such that we spent a lot of time standing around.
Eventually broke up into two teams, and mine ran off to the Hollows. Made a lot of progress, had fun, etc. etc.