With I16 came some new items that either weren’t in the patch notes, or that people didn’t notice. But this forum thread did.
- Status icons show up when “chance of” enhancements fire off.
- Broken fire hydrants make noise.
- Your level shows up in the HP bar.
- “More freedom of movement of the ragdoll physics on the human skeleton’s arms and legs.”
- “Some hostages now animate differently while captured, Vahz zombies now do the Frankenstein shuffle and mobs carrying orange body bags now toss them on the floor [more consistently] before attacking.”
- No influence cost for difficulty changes (yay!)
- Midnighter doors now have the map name above them. [This has been around for a bit, but it’s still nice.]
- “When you enter the main building in Grandville, the statues of the four patrons now have their symbols on them (the ones that appear when you use their patron powers).”
- Improved NPC street dialog.
- “If you choose to have your Stacked Buffs display Numerically (like I do), the number now uses a larger, easier to see, easier to read font.”
- “Spectral Knights now disappear on defeat, like Spectral Demons, rather than having the suit of armor hanging in space with their arms up in a screaming action.”
- Corrected teleport animations.
- Whatever costume slot you are in when you logout, that’s what shows up on the character selection screen next time. [Previously noted here.]
- “Arctic Air (controller/dominator) now shows the purple dot effect on confused enemies. Very nice to know who’s on your side and who isn’t.”
- “The Taunt for Dark Melee on Tanks now makes a Taunt sound. Also noticed while playing my Shield/Axe Tank that the Taunt sound is different and if you are holding both your shield and axe when taunting they make a metal on metal clanging sound.” “Mace and shield does the same thing, the character points their mace at the enemy then bangs it upon their shield.”
And a prospective change:
A user posted that two devs they chatted with at PAX a couple of weeks ago confirmed that there will be an enhancement that when you’re down to 10% of enemies left in a map, or 10% of required glowies are left, they’ll show up on your map. That will be SO good for kill-all missions, and those redside “plant the bomb” missions. The devs didn’t say when that will go live, only that it’s in the works.
Woot!
I know it’s just a silly little thing, but I like seeing my level in the middle of the little bubbles to next level circle.
I’ve noticed that my Sands of Mu only makes noise for the last hit… I kind of miss that distinctive sound..
I love seeing what level I am. This was WAAAAAAAY overdue from CoX (such that I’m certain it was a “We will never do this because it violates my vision of the game” sort of thing that no longer applies”).
On SoM — really? I loved the wacketa-wacketa — though it was frustrating as hell on a miss.