What I’m looking for in an MMO (redux)

Yeah, I know I’ve talked about this before, but it came up in conversation during date night with Margie.  “What three things,” she asked, “are you really looking for from a game?”

I hemmed and hawed, and we discussed, and this is the (not quite three) list it boiled down to. It’s a bit less mechanics-oriented than the previous one, and more functional:

  1. I need to feel heroic.  Jogging everywhere in the world? Doing boring grind missions? Imperiled by battling three opponents?  That’s not feeling heroic. (Note: this doesn’t necessarily mean “super-hero” or “comic book hero”.)
  2. Duo-friendly. A big part of my gaming life is playing with Margie.  A game that makes it difficult for us (and usually just us) to play side-by-side, due to different start points, or poor leveling / sidekicking setups, or whatever, is going to be a frustration to us.  (Heck, I remain irked at CoH for quashing Level Pacting.)
  3. A variety of content / replayability. I don’t want to feel railroaded through just one course of action. I want parallel ways of gaining experience and exploring the world and so forth.
  4. Well-written content. I don’t mind humor, but overall I want to take the story seriously.
  5. Alt-friendly. For whatever reason, Margie and I are both alt-aholics.  We like to try out different character types and combinations.  We’d like to play something (in conjunction with requirement #3) that doesn’t require us to delete characters in order to roll up new ones.
  6. Soloable. Though we game together a lot, sometimes we like running solo, just to try something new, or because the other person isn’t around or doesn’t feel like gaming.  (This tends to be tied a lot to #4.)

So that’s more than three, but those are the important things I’m (still) looking for.

7 thoughts on “What I’m looking for in an MMO (redux)”

  1. Me too. I’m discouraged that I really haven’t found anything quite right. Let us know what you find.

  2. Well, part of it is realizing that, yes, CoH was a unique game, and nothing is going to ring all the same chimes as it does. So, then, what compromises are there.

    One of the reasons we were having the particular conversation.

  3. If you haven’t tried The Secret World, you really should. It kind of fails on number 5, but everything else is great.

  4. Well, #5 is relatively low down the line. A real nice-to, but …

    I had a few concerns about Secret World. Didn’t they just lay off a bunch of their devs? It sounds like an interesting mix of innovation and standard activity, but it’s not clear how well it would work from a duo standpoint. Also it’s pretty pricey up front ($50 + $15/mo, sight unseen).

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