D&D 5e/5.5e Rules – Round Down!

It’s a little thing, but it can make a big difference … and know it will help stop arguments at the table.

Know the RulesPart of an ongoing series of 5e (2014) Rules notes.  See the end of the post for notes on 5.5e (2024) rules.

So this one is short and sweet, but an important guideline to remember. It shows up in multiple 5e rulebooks, including the introductory material to the Players Handbook [PHB 7], repeated for emphasis in Xanathar’s and Tasha’s (emphasis mine):

Whenever you divide a number in the game, Round Down if you end up with a fraction, even if the fraction is one-half or greater.

That is, for those of you with an Excel frame of mind, always use TRUNC(), rather than ROUND() or CEILING().

A common example of this is with damage Resistance, which some monsters have. Resistance to a type of damage means it’s halved. If you do 15 points of fire damage to a creature with Resistance to Fire, they only take 7 points (15 / 2 = 7½, Round Down to 7).

Is there some deep, important, mystical and/or pragmatic reason to Round Down by default? No. I suspect things would all balance out decently enough if we handled rounding in a different fashion.  But it is important that there be a rule so that one isn’t having to look up every case where fractions show up, seeing how the rounding should work for each. Consistency makes for faster, easier, less contentious gameplay.

Of course, as the preceding general rule in the PHB says, exceptions beat general rules, and there are places where there are specific exceptions to Rounding Down called out — either specifically changing how things should be rounded, or more often providing a minimum. For example, you regain half of your maximum Hit Dice used after a Long Rest, but the rules note a minimum of 1 Hit Die is recovered (otherwise 1st level characters would get nothing, as 1 HD / 2 = ½ HD, rounded down is 0 HD).

But unless an exception is called out, the general rule is always to Round Down.

And with 5.5e?

dnd 5.5/2024The same bedrock principle applies in 5.5e (2024), as seen on PHB page 8 and the Glossary:

Whenever you divide or multiply a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater. Some rules make an exception and tell you to round up.

It does seem to me, looking at the rules, that there are more exceptions called out, but not a lot.

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