So I’ve been neglecting my work on this website for a while, and want to play a little catch-up, especially as our gaming group starts encountering the new semi-edition of D&D.

First, some nomenclature. The new semi-edition was originally called “One D&D,” so as to imply that it’s the system we would have forever. For some reason, that was then changed to calling it “D&D 5th edition (2024),” with the previous version now being referred to as “D&D 5th edition (2014)” (the parentheses indicating the year it first came out).
This is cumbersome, so most references are to just “2024” vs “2014.”
Personally, I think this is still kind of confusing, for two reasons:
- “2014” and “2024” look very similar. They are the same length, 75% the same characters, and the only difference is in the same place. Easy for the eye to mistake them, and I find myself doing that almost every time.
- These are not the same game.
Not that they aren’t very similar, mind you. And there is a very rough comparability between them. And you can do some mixing and matching — with work — between the systems. But the implication that these are both “5th edition” is a pleasant fiction design to deflect accusations that WotC just wants to sell more books.
So I’ll be generally using the alternate terminology that a number of sites have adopted of referring to the older semi-version as 5e and the new semi-version as 5.5e (see keen little icon I drew up to the right).
So from what I have read (and which we are now encountering in the Real World), here are the answers to some basic comparability questions.
Some questions
Can I use 5e characters in a 5.5e campaign?
In theory, yes, though there is a sense that 5e characters are a bit less powerful and usable than 5.5e, so doing a character built in 5e as a 5.5e character, without making any other changes, it’s suggested to just give them an extra feat.
But … it’s also clearly stated that if you run a 5e character in a 5.5e campaign, you really need to use as many of the 5.5e rules as possible; a 5e character in a 5.5e campaign must use the 5.5e rules on Surprise and Inspiration, etc. Just like a running an old 1950s Ford operating on a 2025 freeway, you can do it, but finding leaded fuel and a mechanic that can service it, etc., might be difficult, plus you run risks with not having a third brake light or daytime headlamps, let alone full-blown seat belts front and back (which you might be required to install after the fact). It’s a bit hazy what to do as your 5e character levels up — should they use 5e leveling rules for their class, or 5.5e?
An alternate option is to rebuild your 5e character in 5.5e. This is probably the cleanest solution, especially if you try to be diligent about keeping a similar growth path and set of options (which hopefully haven’t been annoyingly nerfed in 5.5e). It’s biggest advantage is that there is no question but that it is a 5.5e character when you are done, and you can easily move on from there.
UPDATE: In revising all of my 5e rules posts to also reflect 5.5e rules, my overall analysis is that while most of the major game subsystems are the same (sometimes a bit simplified), the biggest changes are in the details: Spells, Feats, etc. Any conversion from a 5e character to 5.5e is supposed to use the latter’s rules, which means reviewing all those spells very carefully and seeing what you maybe need to tweak.
Some sites that go into changes between the semi-editions:
- Notable changes in 2024 D&D – Payton.Codes – highlights
- Quick Reference: D&D 2024 Rule Changes – Dice Dungeons – highlights
- DnD 5e to 2024 DnD Transition Guide and Change Log: Everything That’s Different in the New 2024 Player’s Handbook – extensive notes
- Summary of D&D 2024 Rules Issues : r/KibblesTasty – extensive notes, focused on problems in the updated rules (and noting where they have been cleaned up in errata)
- DnD quietly axed a stack of optional rules from its DM’s Guide – a number of optional rules that have vanished in the new DMG.
- [OC] 5e 2014/2024 Conversion Guide – UPDATED! : r/DnD – some clever diagrams of how to convert 5e characters to 5.5e characters.
What if I am bringing over from 5e, or using from 5e, a class or subclass that 5.5e doesn’t support yet?
One of our players wants to run an Artificer in a new campaign. Artificers haven’t been formally added to the 5.5e rules yet (a play test draft has been released, but with unpleasant, I am told, differences from 5e, and further changes are expected until the new class is published). The same can be true for certain subclasses.
The guidance is if you are building fresh, you take the manual process of building the character as 5.5e one, with timing of class features as in 5.5e (subclasses always come in at 3rd level), but adding the spells and (sub)class features that 5.5e uses.
If converting over from 5e character, and you don’t want to rebuild the character … the rough guidance is to just give them an extra Feat. Talk with your DM.
What if I have a 5e character of a race (species) that hasn’t been written up for 5.5e yet?
The guidance here parallels that of class/subclasses that haven’t been converted over yet. Go ahead and use the 5e race with its features, but build it under 5.5e rules (regarding stat bumps, backgrounds, when species features come in, etc.). Talk with your DM first, of course. When WotC sells you a new book down the line with the revised version of the species, decide whether to backfill the new changes, or just stick with “classic.” It’s not going to break the game.
The exception here is for races that will not be converted, in particular, hybrids or “half-” creatures like half-elves and half-orcs, which WotC has decided are too problematic (not without some justification). The recommendation is to choose one thing or the other (make your half-elf either an elf or a human; make your half-orc either an orc or a human, etc.). If you need backstory around it, have them be adopted.
Here’s a nicely done guidelines of the “minor” things that have to be done differently to use 5.5e to build 5e characters, or 5e rules to build 5.5e characters. The author has a different threshold of what’s a significant compatibility problem (and glosses over some major spell changes), but it’s another way of looking at this information.

Can I use a 5e scenario / module in 5.5e?
Yes, but …
The module materials will all be written up with 5e rules and versions of monsters and NPCs and 5e spell lists and 5e mechanics. You can Just Do It as written, or you might want to take the time and effort to update some or all of the material to take advantage of the new way 5.5e handles things like monsters that cast spells, monster races with multiple “classes”/roles, etc.
What about VTT issues?
This is where we get an added layer of complexity. I can’t speak to VTTs other than Roll20, but here’s what I’ve learned so far about 5.5e and that VTT. This centers on the character sheet system, as that is the only place where the system rules are embedded.
- Implementation of 5.5e into Roll20 is still dodgy. Or so I’ve been told by at least one player. Not all species / classes / feats that have been brought into 5.5e have made it into the character sheet and advancement features in Roll20.
- Working in a mixed campaign — one supporting 5e and 5.5e characters and/or NPCs — causes problems. This is because Roll20 implemented its 5.5e character sheets with a new tech stack, different from what was used with 5e. The new tech stack removes a ton of cruft from the old one, and is much more easily modifiable as 5.5e progresses, but it doesn’t have the same hooks and API variable names or exposure that the old 5e character sheet had. Thus, macros you have written for 5e may not work with 5.5e characters or NPCs (and vice-versa)
This last is particularly a problem when you want to run with 5.5e rules and characters, but are using a 5e module, as all of its NPCs will be using the 5e character sheet (for NPCs), which Roll20 will get indigestion over (and, again, some macro issues will crop up). Converting all the monsters to 5.5e would be a huge lift.
I spent about a week trying to overcome those issues. I didn’t come up with a great answer, most of the macro stuff can be worked around (esp. if the only 5e characters are NPCs, meaning the NPCs run with their own set of macros, which often happens). The best answer may be to hold off running a 5.5e set of characters until (a) more 5.5e material is published and brought into Roll20, and (b) Roll20 makes their 5.5e implementation more robust.
Net-net
All of the above issues are, fundamentally, compatibility issues. They are very similar to what came up when D&D went from 3.0 to 3.5, which is why it’s frustrating for WotC to pretend that there are no significant compatibility issues.
Mixing and matching 5e/5.5e stuff is going to be something of a pain for the next few years. Ultimately, the 5e stuff will die out or be successfully converted (for VTT purposes, if nothing else). For our table, at least, we’re just going to stick with 5e for the moment, and see where things are in a few years when the next campaign kicks off.
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