Yeah, it’s been a couple of weeks

I haven’t actually been doing any online gaming in the interval — travel, illness, more travel, holidays, just not been in a gaming sort of mood.

Margie has been plugging away solo in both systems in the interval, though. Her Hobbit thief is up to 26.

My play drought might be shifting, though. Margie and I did some LotRO last night (let me say, I think Weathertop is faboo, visually), and I’m feeling a yen for some CoX building up in me (esp. to do some of the new I12 power combos and see what they’ve done in the Hollows — except that I12 isn’t in beta yet).

Chatting with Margie yesterday, she opined that one of the frustrations she finds is that you really need to stop active adventuring about an hour before you need to get away from the keyboard — since it take that long to (a) get someplace safe, (b) check mail, (c) hit up contacts you need to hit up, (d) sell stuff that you want to sell (to get things out of your pack, and to earn enough to spend on needful activities), (e) craft stuff you need to craft (to get things out of your pack), (f) put things up for auction that you’ve acquired or crafted (again, to get things out of your pack and to earn vital money).

While the same is true to a lesser degree in CoX (Wentworths can easily be a half hour visit every session), it’s less so because (a) you don’t really have to craft in CoX if you don’t want to, and (b) encumbrance / pack overflow is far less of an issue in CoX than in LotRO.

And, yeah, that is a bit annoying.

More as I ponder it.

 

LotRO: Fellowshipment

Played a few hours of LotRO last night with our elf Huntesses and a Captain/Minstrel duo that Doyce and Kate were running. Amazing how, in non-scaled missions, having twice the members, a melee guy (plus pet), ranged-attack folks who get to attack at range, and a healer/buffer, can make a difference in mission success …

Plus it was fun hearing a musical coda to each battle.

Cleared some brigand and barrow missions which would have been tough on our own (as we’d already discovered on one mish). And it was fun to do some more group stuff. Thanks, guys — let’s do it again some time soon.

LotRO: Getting the hang of things

Been sort of slowly getting into the groove of LotRO, figuring out what works and what doesn’t, learning how much crafting / auctioning drives me nuts and how much just adds some change to my pocket. Becoming comfortable with death defeat and figuring out how much we can bite off to chew and all that.

Our Loremaster duo is up to 13, which is where our original Cap/Champ pair were when we got tired of them. I feel like the LMs are a lot more enjoyable (in a game with excessive running around, ranged attacks are da bomb). Our Hunter duo is at 19 now, and doing well, too (see previous note).

Margie is doing a fair amount of solo play; I occasionally get on for that, but it’s really about fourth on my list of things to burn my spare time.

I remain fairly happy with the game — not obsessive, but it makes for a pleasant passtime to leaven the TV schedule (or vice-versa).

 

Jogging about Eriador

Took the Elfgirls off to the Lone-Lands. One of the things I love about LotRO is just the richness of the terrain. In LotR, we catch just glimpses, the major stopping points and places of battle and the camps where dialog occurs. Part of that is that Tolkien portrayed much of the North as desolate wasteland after the fall of Arnor, but part is just the result of any novel — you don’t see what you don’t need to see.

Here, instead, off east of Bree, we have a semi-ruined inn, the fringes of a society being slowly pushed back by incursions of goblins. We have the remains of a fortress (complete with a “Minas” name), and backstory, and a combination of both the epic and the mundane, hints of what’s happening in the big picture even as we help Joe Yokel reestablish his supply chain back go Bree.

We went to the Forsaken Inn simply to close off a quest, but it’s hard not to click on all those shiny ring contacts, and, hey, we can do these three or four things all together without any trouble, right, and that would let us do this and that, and, wait, they want us to also go back and collect …

So we visited Minas Eriol a couple of times, only getting defeated once. We’ve learned to go slow and steady, and Hunters rock in terms of being able to (usually) pick the field of combat, which is fine until the little goblin bastards repop on top of you. 

If I have a criticism of the evening, it’s the necessity to allocate time at the end of the evening to go sell, level, auction, craft, etc. That’s true in CoX, too, of course — even moreso since the auction houses opened — but it seems moreso here. That said, I am sort of working my way to a sweet spot with what I want to be bothered with, and what I don’t. (Margie’s comment, dragging herself up to bed a bit after I was up there, was that she either had to spend an hour doing all the logiistics/management stuff at the end, or spend an hour in bed thinking about what she was going to do when she got back on next).

Overall, a good time. And beginning to think, parenthetically, of the whole Kinship schtick, and to what degree I might have an interest in our characters getting involved in something a bit bigger than the two of us. There would certainly be times when it would be convenient, or a break from our (very effective and enjoyable) duoing.

 

Ding-Ding!

Dinged Torchielle and Hildegard to 50 this afternoon. Woot!

 

 

Torchielle was probably my second character (after Velvet, before Psi-clone) that was a long-term success. Hildegard was a tank that Margie created to duo with her some time afterward. The two of them are a laugh riot — heavy-duty tanky-taunts combined with AoE damagey goodness. Great duo.

A little bit of closure there …

Money makes the world go around

So Frelliel and Frellien finally got to Michael Delving  and learned the wonders of (a) auction houses and (b) farming (as in, y’know, actuall growing-seeds farming).

A good thing, too, because we were all full up on swag that we figured could be auction for Big Silver, which we desperately needed, having had to basically rebuild our active inventory from scratch due to major repairs (shakes fists at dwarves).

The auction house mechanism is pretty decent — a minimum price based on what you could sell it for directly, a chance to see what things are going for, etc.  Using the mailboxes is a clever way of delivering the results.

Margie observed that LotRO is all about the money.  Everything costs money (except getting missions).  It costs money to buy things, it costs money to level (slot talents, etc.), it costs money to travel (except by foot), it costs money to put things up for auctions and it costs money to mail them to other folks.  It even costs money to die, indirectly, due to repair costs.

It’s a restraining mechanism, to be sure, so I understand why it’s there.  But it does lend a mercenary air to the whole enterprise which I find sometimes a scosh jarring (though not necessarily incompatible with Tolkien’s world).

Which brings me to farming, and crafting in general.

So not my bag, baby.

“Here, let me plant some of these onion seeds I found.  Oh, wait, need to get some water (and water for farming, not water for cooking, can’t get those mixed up).  Okay, I’ve found a field I can plant in.  I’m planting now.  Now things are growing.  Now I’m harvesting.  Okay, got a few good onions out of that — but some poor ones, too.  Oh, wait, I can go back to the workbench and turn the poor ones into more onion seeds.  Great.  No, wait, I also need to buy more water.  Okay, now back into the field to plant more onion seeds.  Cool!  More onions!”

I’d rather be battling orcs.

So I need to find (for me) the right balance between direct sale of swag, auctioning of swag, and using of swag to grow (craft) more swag.  Which is a bit more logistics than I really care for, though I’m sure there’s a sweet spot that will satisfy me.  We’ll see.

And off to Bree.

Meanwhile, back in Eriador …

Though we keep talking about doing up some other duos (including reimagining Rita and Runt — Mistral/Guardian? Burglar/Champion? Elf/Dwarf? (“An elf?  Where?  Where?  Where’s the elf?”)), we continued moving along with Frelliel and Frellien, our elvish hunters — now around … 13? … and finally moving into Shire after waaaaaay too many unsuccessful attempts to duo a fellowship mish, even at teal.

Still having fun.  And now that I’ve finally gotten to an auction house and see how it works — I seriously just need to sell a bunch of stuff I’ve been lugging around rather than wait to auction it.  I am strawberries-rich and silver-poor, such that I am behind on picking up some very valuable skills from the trainer (well, all those repair costs didn’t help, either).

Fellowship of Three

Got an invitation last night by e-mail to do some fellowshippy stuff in LotRO with Doyce and Kate, so made preps to do so.  Kate, alas, suffered from technical difficulties, but Doyce got on and he brought an added Champ of the same level to join our Cap/Champ combo.

And, yes, it was a lot of fun.  We had to backtrack one mish in the epic storyline, but that wasn’t that big a deal, then we proceeded with it, and eventually it brought us to the “berserker Ranger you have to run ahead of to keep safe” mish, which we managed to pull off with only a minor misstep or two.

In the meantime, we were picking Doyce’s brains for gameplay advice, tips of this and that sort, and so forth.  We had the voice chat enabled, which made that a lot easier.

We played around three hours or so, then called it a night.  Many thanks to Doyce for the drive-along.

Tonight’s the last full night of the trial period.  Still not sure what we’re doing, but I feel like we’ve given it a good try-out.  We’ll see.

LotRO Playtest Continues

Continued grinding things out wiith our human Cap/Champ combo.  Finished a big brigand finale (despite it being a Fellowship quest) through an effective combination of (a) reading a guide that noted a shortcut past some bad groups of bad guys, (b) following someone else in (inadvertently) who cleared a lot of the riff-raff, and (c) using the Map to exit after finishing off the head bad guy.

Then ended up in another climactic brigand mission, this one an annoying combination of story-driven railroading (“Can’t act now — have to wait for NPCs to emote) and the opposite of our berserker Ranger from the other night — a very slow-moving lady who, once rescued, insisted on snail-pacing her way through various caverns of bad guys, just in time for them to wake up (“Lady, listen, I’ll bloody carry you, okay?”).

When we picked up again last night, we were starting a new duo to see how it went — a pair of Elvish Hunters.  Got through the 1-5 content with no problem, and were making decent progress with the 6-10.  Hunters are fun — if nothing else, they let you be lazy and draw the bad guys to you, often with entertaining results.  And they’re not quite as squishy as blasters are, either, which was my initial impression.

I’m enjoying the elvish content, even if is relentlessly depressing (these guys could teach Marvin the Robot a lesson or two about wistful moroseness).  And, of course, it occurs to me that I found the Shire bits of LotR to be the least interesting in the books, too, so maybe that’s a clue I should pick up.

We have a couple more days on the trial accounts, and I’m not sure we’re hooked enough to go for it.  I find the story-driven missions to be pretty keen, though that isn’t grabbing Margie the same way at all.  We’re probably spending more time kvetching over things than waxing enthusiastic over them.  I’m enjoying it more than Margie, but it’s not yet grabbing us by the noses and making us want to play it full-time.

We’ll see.

World of Peacecraft

Running a character in WOW that never kills anyone.

Both my priest and my rogue try not to hit anything, although there’s always a chance of a misclick when trying to open a quest item with mobs fighting near it. Both of them always wield a fishing rod, so any accidental hits won’t increase their weapon skills. Neither of them will do quests where they have to kill things. In battlegrounds, my rogue will throw bombs to interrupt flag captures and stun people and may even accidentally kill players low in health or nearby critters. My priest only heals, so he is actually closer in roleplaying terms. Neither will “get around” these limits by grouping and having other players do their dirty work.

In terms of bragging rights, I intend to keep my rogue’s weapon skills (dagger, thrown and unarmed) at all 1s. My priest will also have all 1s, but it won’t be obvious on WoW Armory that he has no offensive spells beyond the level 1 Smite all priests start with.

Sounds like a good case of self-challenging.   Not my cuppa, but props to him.

Meanwhile, back in Combe …

Finally got back to LotRO yesterday, after a few day of conflicting evening activities.  In the afternoon I did some solo play, learning about things on the short, stocky side with a dwarf named Frellin.

In the evening, Margie and I continued our Rohirrim Champ/Cap combo.  Not quite as easy in the 10-11 range.  First we decided to thrash out the crafting system to fulfill a couple of crafting missions we’d picked up (I was tempted to shout “Wood for Sheep” several times). 

After that, we had a big mission up dealing with brigands in the northern Chetwoods.  And … hit a wall.  Or, rather, the ground, being defeated something like four times.  Ugh.  We’re still dealing with “scaling” problems with LotRO vs CoX — a group of four opponents, even blue ones, can be a serious threat, my healing morale abilities are fairly limited, and it’s way too easy to draw a crowd, with less-than-salutary results.

*sigh*

I note that, unlike an instanced mission setting (like CoX), the mobs don’t scale except to the general level of the population in the area.  So a duo is under definite disadvantages vs. a larger fellowship.

Anyhow, decided to come back a level later, and instead pursued some mishes on the other end of town, including one that took us down toward Bree.  Bree!  Huzzah!  The Big City!  Garsh!

Found trainers.  Hey!  I have one of those goofy Heralds now!  Yay!

Wandered about there a bit and … yow, the Prancing Pony!  And … tucked in a back room, it’s Strider!  Zowee!  And he’s sending us on a mission (that we seem to have missed some prereqs to, but never mind).  Investigate the brigand’s castle and find the source of terror!  Protect the insane Ranger assigned to us as he lunges from mob to mob at full tilt and is immune to my morale powres!  Rerun the mission multiple times trying to get him alive through the fearful brigands!  Make some great progress, then during one of the Ranger’s few resting moments wander about to clean up the courtyard and get mobbed by a dozen brigands!  Discover yourself outside Bree again and with the mission restarted.

*sigh*

Seemed a good time to call it an evening.  Or, rather, I did while Margie did some quick research on the quests we’d been flubbing.

Frustrating, but good times.

I don’t know which was the most amusing online chatter we saw — the guy asking “Where are the trinkets in the Barrow Downs” (which just made me giggle — “Hey, let’s go to the Barrow Downs and pick up some trinkets, maybe a snow globe or a charm for my braclet, or even a ‘We broke into Barrow and lost half our party and all I got was this rotting t-shirt” t-shirt), or the folks who were consistently challenged spelling “Minstrel” and “Guardian.”

Heroes with Swords (and Axes and … Clubs?)

Clubs?

Yeah, we took the plunge over the weekend — a “birthday treat,” Margie framed it — and downloaded Lord of the Rings Online.  Many thanks to Avo for the reference trial keys (10 days rather than the current 7 day offer), and a hat tip to him and Doyce both for offering some sage council.

We fired things up early in the afternoon on Sunday, and continued playing (with a couple of evening breaks) until about 10 p.m.  Initial thoughts.

I had to download the low-rez version, because of system restraints.  I also installed it on an external (USB2) drive.  This wasn’t ideal, by any means, but it actually worked pretty darned well.  Margie was capable of much higher rez on her machine, of course, but is having some performance problems.

We started off with two humans (duoing with the same race looks to be significantly easier early on), and, at Doyce’s suggestion, went with a Captain and a Champion (myself and Margie, respectively) as fairly versatile starter characters.  Managed over the course of the day to get them up to 10, and be hip-deep in Coomb quests.

Generally speaking, had fun.  Some basic thoughts:

Like:

  1. Plays a lot like CoX, with a few keybaord/mouse tweaks.  The game mechanics are similar enough that it’s not that big of a problems.
  2. I like the idea of “morale” as the “hit points” — it finesse around death-vs-defeat, and also provides some nice mechanics for “healing” classes.  Plus, it just feels epic.
  3. Though folks have noted the character generator is not as fancy as the one in CoX, it’s pretty good, and does some nice origin localizations with color tones and the like. 
  4. I love the storyline-driven play, with careful instancing for certain events (the attach on Archmet, for example) and their aftermath.  Feels very “real” and immersive.

Dislike:

  1. Running everywhere, though this isn’t — yet — a horrible burden.  The teleport map helps.  Disappointed my Captain’s “move faster” shout (which increases running speed, too) isn’t a toggle.
  2. Facing is sometimes annoying.   I should be able to say, “I have X targeted, keep me facing X,” especially since people and critters can clip through each other.
  3. Oh, dear Lord — crafting quests.  “Can you find me three redberries, a block of granite, and a rowan axe-haft?”  Yeah, bet you’d ask Boromir that, too.  Far as I’m concerned, the whole crafting system could vanish — I just don’t know to what extent I’ll seriously regret it if I ignore it.
  4. A lot of mechanic subsystems and icons that pop up and pull you into various windows where it’s not clear what’s going on or what you should (or shouldn’t) do about it.  I’m sure that will be mitigated with some experience, but it’s more than a bit confusing early on.
  5. Finding your way to things, quests, etc., can be — challenging.  Sometimes that’s okay — it’s part of the story.  Other times, it’s just annoying. 
  6. Slow repop of certain mission goals (“Bury Will Wheaterly”) — if both of the folks on a team (fellowship) have the mission (which makes sense, right?), why does it take a minute or three for Will’s body to reappear after someone on the team buries it.  That would be nightmarish with a larger group.  And when you have multiple teams running around in a non-instanced area (see Will, above), they can make it really difficult for you to ever get to slowly-repopping goals.
  7. Non-instanced sites mean you spend a lot of time watching other adventurers fighting bad guys without lending a hand.  There’s a bit of that in CoX, too, but it feels worse here.
  8. Yes, I see what you mean about people getting irked at their mismatched (and ever-changing) wardrobe.  “I found green shoes!  No, wait, the red leather boots are better armor!  Hold on, what about this stylish set of black, patent-leather pumps?”  It’s whacky.
  9. There are times when the action stop because you have to click on someone who’s standing there so that they can give you some story dialog.  That’s almost unavoidable in these circumstances, but it still sometimes feels a bit like railroading.

All that said, the “likes” are pretty darn keen, vs. a lack of deal-breakers for the “dislikes.”  I’m pretty sure we’ll continue to play for at least the 10 day trial period, and likely beyond.

That said, as enjoyable as it is, I don’t feel a burning urge to play hooky from work and Just Play.  I think (mercifully) I’m over that level of fanaticism for a game.  🙂  Heck, I have plenty of TV and DVDs I still want to watch, not to mention various other evening activities.  This will be a passtime, not the passtime.

And, for the time being, I’ll be recording my LotRO thoughts here in this blog.  Not that I plan on renaming it — and I still haven’t canceled or uninstalled CoX, either. 

But I certainly feel heroic …

So …

I think — as may be blindingly obvious to most folks still hanging out here, waiting for me to post — that it’s over.

Yeah.  I think I’m done, mostly, with CoX. Mostly.

It’s not anything the game has done.  Indeed, the most recent Issues have been great — faboo content, wonderful character customizations, etc.  Yeah, the whole crafting bit left me cold, but that’s minor.  The game is, I declare, better than ever.

But it just doesn’t move me, any more.  I don’t feel any desire to go out there and pound on the same (or even different) bad guys any more (or good guys, for the few characters I have over in the CoV side of things).  I’m not even feeling the burn to duo up with My Favorite Player, which irks me greatly, but there it is.  We’re not talking “I no longer obsess all day waiting to get home so I can play CoH.”  We’re talking “Playing CoH no longer crosses my mind as something I feel like doing right now.”

So now what?

Well, I’m not canceling my account yet.  There may still be hope, or the occasional impulse to play.  Margie’s said the duo door is always open …

I do want to do a lot of screen caps and notes on the stable of characters I’ve developed.  I have a nascent idea for a super-hero novel, and that’s all grist for the mill.

It’s possible I’ll eventually “migrate” over to another MMORPG (hopefully with Margie).  If so, it would most likely be LOTRO (for a variety of reasons) — but, at the moment, I’m not feeling any sort of MMO drive, so don’t expect anything soon.

The general ennui extends to this site, alas.  Been a while since I’ve updated, and I’m falling far behind on keeping up on red-name posts and the like.  If something happens to attract my attention, I’ll post it here, so if you’ve an interest, I recommend either keeping me on an RSS feed or using the FeedBurner e-mail subscription, so you get notification at such time as something more shows up here.

It’s been a great run.  City of Heroes/Villains was and is a faboo game — and for all those still actively in the fray … give those bad guys a good kick for me.  🙂  Perhaps I’ll see you again when both of us least expect …

A scosh quiet hereabouts

Haven’t had a lot of play time lately.  Margie’s been sick, I’ve been distracted with some other projects, etc.  I feel like I did my beta testing, and I don’t want to invest a lot of time on beta generating characters or doing story stuff that won’t transfer over to perm.  Most of the board traffic (for red names) has been fairly repetitive, so not a lot to report, either.

Expect more soonish.

Now It Can Be Told

I11 is now in Open Beta.

What can be told is that both Margie and I were in the Closed Beta.

It appears that a lot of what drives invitations to the Closed Beta is time spent in the Test instance.  I, myself, almost never do that — but we’ve been known to let Kitten run in Test while we’re on Prod doing stuff.  Presumably, that’s how I got the invite.

Notes on I11:

  1. The new weapon styles seriously rock.  Seriously.  CoX’s greatest strength has always been being able to create a hero/villain who looks just how you want, and now you can do so even better.  Worth the price of admission right there.  It’s almost enough to make me want to run a Mace Tanker.  Or another AR Blaster.
  2. The Ourobous missions are a hoot-and-a-half.  We pulled out Psi-clone and Amorpha, and had triffic fun, from the “running in Outbreak as Lvl 1 characters” to various missions with Freedom Phalanx and Vindicator heroes running against Lord Recluse’s lieuts.  Excellent stuff.  New content rocks.
  3. Dual Blades is a spiffy power.  My only objection to it is that too many of the blades are not available with the existing blade powers (Broadsword and Katana).
  4. Willpower is an interesting defensive set.  I don’t know if it’s under- or over-powered, but it has a little bit of everything (except a freaking Heal!).  A good add.

Overall, an excellent issue.

Recent gaming

A little of this, a little of that.

Margie noticed me playing a lot with Old Saucy Jack (BS/Reg Scrapper), and enjoyed my telling of the Mid Life Crisis SG he’s in, so she’ quick ran up My Thyme (BS/RS Scrapper), and we’re now only a level or two apart.  BS is one of the prettiest sets out there, visually and audibly, and now that I have Whirling Blade (at 20), I’m a very happy man.

We’ve not done a lot with our other duos — a bit with Rita & Runt (high 30s now, I think) and Kitsune-Chan (Ill/Rad Controller) and  Ex-Terra (Spines/?? Scrapper).

My hottest solo character at the moment is Miss Crackle (Elec/Nrg Blaster), who I’m having a lot of fun with at 16.  Electricity is a fine power set.  A bit of action with Djinn Taniq (Storm/Nrg Def, 6), too.

Been doing some low level tank action, both Ike Berg (Ice/Ice, 8) and Unlikely Ally (Fire/Fire, 9).  I’m seeing a lot more tanks on PUGs these days, which makes me think the AT is coming back into style.

A bit of Mastermind play with Jack Byzantine (Nec/Dark, 8) and Oni of Shadows (Nin/Arch, 10).

Targeting priorities

Doyce points out this fine Penny Arcade comic, and suggests it pretty much applies to any game.

I’ll agree as a broad principle, to wit, “Don’t just target the biggest, most menacing thing in the room.”  In actuality — in CoX terms, at least — I’ll further qualify that some.

My General Targeting Priorities (when I get a chance to actually select targets):

  1. Anything manageable that’s liable to one- or two-shot a team member (e.g., Quantums if you have Squids, Embalmed Vahz).  (By manageable, I mean that take no longer to take down than any other target, vs. a Boss who is a big threat to everyone but takes a while to deal with.)
  2. Anything that’s going to stop (mez) me from defeating the enemy (e.g., Malta Sappers, Avalanche Mages, Tesla Clocks). (This is the main reason to take down Aberrant Lost first — not because they are big and nasty, but because at the levels they appear they can mez most of the group.)
  3. Anything that’s going to buff/heal the enemy (as PA notes) (e.g., Rikti Guardians, Mortificators, Tsoo Sorcerers, Crey Geneticists/Radiologists, anything that turns on Leaderhip pool attributes).
  4. The enemy, biggest to smallest (self-explanatory).

I suspect the principle can, indeed, be applied to any game.