Because I could use some distracting right now

I came to the conclusion this morning that I have the MMO itch again. I just don’t know how to scratch it. Short of going back in time and fixing it so that my beloved City of Heroes doesn’t get canceled (and that never ends well), I’m stuck looking at the old or trying to figure out the new.

(And, yes, my long-time correspondents are probably sick to death of this post, since I’ve repeated it periodically the last four years. Sorry, folk.)

On the “old” side, I’ve tried LotRO enough times to know that (a) it’s an amazing recreation of Middle Earth and (b) its gameplay just drives me nuts.

I’ve also tried WoW in the past, and it never quite gelled for me. Obviously it’s the benchmark for all things MMO, but in the long run we just sort of ran out of gas on it. It might be worth giving it another try.

We tried out WildStar, but for some reason it, too, didn’t the cut.

Star Trek Online? Nicely steeped in Star Trek lore, but more of a ship simulator in the ST universe than a role-playing game. Also not really suited (that I found) to duoing with someone.

DC Universe Online ended up feeling to button-mashing for me. And, again, it really didn’t seem to lend it self to partnered play (almost anytying but).

Is Champions Online still out there? Also a bit button mashy, not very duo-abled, and I found it tonally offputting. Also, the auction house was irksome.

What I am looking for from an MMO? Fortunately, I have some posts whining about that dating back (yeesh) a number of years. In sum (and roughly in order of priority).

1. Duo-friendly. A big part of my gaming life is playing with Margie. A game that makes it difficult for us (and usually just us) to play side-by-side, due to different start points, or poor leveling / sidekicking setups, or advancement requiring guilds / raids, or whatever, is going to be a frustration to us.

A game that actually rewards or scales properly to team-ups is a big advantage.

2. I need to feel heroic. Jogging everywhere in the world? Doing boring grind missions? Imperiled by battling three opponents? That’s not feeling heroic. (Note: this doesn’t necessarily mean “super-hero” or “comic book hero”.) I’m not looking to slay dragons on Day 1. I am looking to feel like I’m triumphing more often than not, and in a meaningful fashion. (This was an area where LotRO failed me.)

3. A variety of content / replayability. I don’t want to feel railroaded through just one course of action. I want parallel ways of gaining experience and exploring the world and so forth.

4. Well-written content. I don’t mind humor, but overall I want to take the story seriously. (One of my problems with Champions Online.)

5. A good resource / loot / crafting mechanic. Yeah, I know. I want to be able to play and advance without spending hours in a crafting room or haunting auction houses. Alternately, if I feel like doing that, having reasonably enjoyable / profitable mechanics for it are to be desired.

6. Soloable. Though we game together a lot, sometimes we like running solo, just to try something new, or because the other person isn’t around or doesn’t feel like gaming. (This tends to be tied a lot to #4.)

7. A reasonable, non-pervasive payment structure. I don’t mind paying money for a subscription (I know, how drolly 00s of me), but I’d like a chance to get my feet wet before I buy. On the other hand, I do not want to end up in a freemium game where it’s in my face all the time that only by spending my own cash on a regular basis am I going to get anywhere. I’ll pay for something special, but if I have to be regularly spending to play and advance, I’d rather have a monthly sub and not worry about it.

8. Alt-friendly. For whatever reason, Margie and I are both alt-aholics. Paper dolls are our friends. We like to try out different character types and combinations. We’d like to play something (in conjunction with requirement #3) that doesn’t require us to delete characters in order to roll up new ones.

9. Optional but available social options. Sometimes you feel like a PUG. Sometimes you don’t. A decent gaming community where there are options to group up when one is so inclined (e.g., when soloing) would be keen.

10. Instanced missions are keen. Because a bunch of PCs standing around waiting for the bad guys to respawn is kind of lame. And frustrating.

I also want a pony and a rocket ship and a Winnebago and peace on earth, goodwill toward men.

With the understanding that I’ll never find everything I want, and the CoH servers aren’t going to magically restart next weekend — anyone have some suggestions?

#gaming #boh

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The crickets are quiet … too quiet …

CricketsSo not much to report in the realm of gaming.

  1. Margie and I both have beta invites to Elder Scrolls Online. We’d love to actually play in the beta, but we have been unable to disconnect on any of the open occasions we’ve tried.
  2. Kay and Margie are both playing LotRO on and off.
  3. We all three intermittently play Torchlight II and Pirate 101.
  4. Most of the gaming at home, though, has been on Android phones/tablets — Spirit Stones and (for Margie and Kay) Dragonville seem to be the main games to play.

So … things are quiet.

I’ve been watching the updates from City of Titans. There’s certainly no lack of imagination with that group — I’m hoping they can actually ship product.

So what am I playing these days?

Well, not a lot, but a few things I dabble in, more or less:

  • Ingress:  Assuming that counts. I’m over half-way through L7 to the (current) L8 cap. It’s nice, fun, casual gameplay as I commute on the LTR to/from work, deal with some portals in range from my office desk, farm a portal up the street from my house, and try not to obsess.
  • LotRO:  Not much. Margie and I occasionally get on and duo together, and I even ponied up (so to speak) and bought a horse, but I’m still not feeling the burn. Maybe part of it is because Margie knows so very well what she’s doing, and I’m a relative noob, but part of it remains the non-heroic drudgery and occasional glass cannon nature of LotRO gameplay.  Though it remains beautiful and imaginative beyond belief, and I do enjoy playing with Margie per se.
  • WoW:  Rarely, but occasionally.  See “LotRO,” but with brighter colors and shallower story.
  • Torchlight II:  This has been where most of my gameplay has gone of late.  It’s all solo play, and non-cloud, but I’ve been enjoying running multiple alts through different bands of the game. In theory, Margie and I could set up LAN play to do this together …

I did some very limited beta work with Marvel Heroes, and found it modestly enjoyable (same Diablo style as Torchlight II, but with an immersion-breaking plethora of the same heroes running around). Anticipate trying it out more when it goes live, but not enthused enough to spend any money on it as of yet.

So, besides mourning CoH, what else game-wise have I done lately?

The extended memorial service for City of Heroes, posted earlier today, aside, what’s new for me and online gaming?

Um … honestly, not a heck of a lot.

First off, it’s been a busy month or two. Margie’s been away on business. I’ve been away on business. Holidays and social butterflying and all that sort of thing. And the next month isn’t looking any better.

Secondly, yeah, I’ve been in mourning. Mercifully, Margie talked me into playing CoH one last time before it went away. But since then … really haven’t felt the yen.

And thirdly … well, I haven’t found … the thing. The game to take its place.  I’ve done some World of Warcraft solo and duoed, and likely will some more. But while it’s a decently pleasant passtime, I’m just not feeling the characters as such (something I became very aware of as I was crafting my endless memorials). There’s more variety (if of a less-rich nature) than of Lord of the Rings Online, but, honestly, I don’t feel invested in the characters in either game. With everyone wearing whatever they pick up, and the power/skill selection being fairly categorized, the players are (absent a strong social environment, which we’re not and not likely to get into) pretty much cookie cutter in nature.

(And that, I’m realizing, was one of the geniuses of CoH — that your fundamental appearance could be so different and unique, and the encouragement to have an origin story and a cool super-name to go with it, and that even your power selections could be tailored and tweaked and recombined and enhanced and respecced and recolored to make you completely individual. The focus was more on the characters than on the setting, though the setting was still pretty full of content.)

I’ve given Champions Online another go, and while some of those CoH advantages might seem to pertain, it feels both too mechanics-driven and too arduously neutral / balanced, to the point where every blast power is kind of like ever other blast power, and so forth.  And the setting starts to come into play again as feeling uneven and alternately goofy and grim. Plus, the whole game feels like a carnival in so many ways.

I haven’t retried DC Universe Online, or Star Trek Online, but I don’t recall much (or see much in current press) to make me feel they will fit any better.

Maybe we need to try D&D Online again / some more, since that has such character differentiation. There was something vaguely disjointed about what experience we had there, but we didn’t really drive things to any great conclusion.

I keep hearing encouraging words about Star Wars: The Old Republic — and highly discouraging words about it, too. But maybe that’s a possibility.

People keep suggesting to me Guild Wars 2, but aside from my fiery passion to not give another red cent to NCSoft, I hear a lot of trouble in that particular paradise, too.

So … what next?  I haven’t the foggiest. And, honestly, given the “firstly” above, I don’t expect to make any great progress until January. At least. At the earliest.

And that’s okay, right? Because it’s not like I don’t have eleventy-dozen other things going on. And while Playing Game with Margie is a lot of fun and doing-stuff-togethery, it’s not the be-all and end-all of our relationship.

I’ll — we’ll — find something that we enjoy together. And (assuming it’s a game), we’ll give it a try. And we’ll have fun. Or not, in which case we’ll move on.

Ob-la-di, ob-la-da, life goes on, brah,
La la, how the life goes on.

LotRO: Unto a New Generation

Katherine has suddenly decided over the last few days that LotRO is an incredibly fun game that she wants to F2P.  With Margie as a partner, if available.

Which led to her watching the first to LotR movies today (since she was off for MLK Day). And also to opine that she really doesn’t want to play a dwarf because they’re all boys.

I’ll be curious to see how long this impulse lasts for her, but I think it’s kind of cool.  Not that it makes me want to play LotRO again, but it’s still cool.

Mr. Kiss-Kiss Bang-Bang

Via Doyce, from the Daily Grind a way to frame to your relationships with MMOs the way you frame your … “real” relationships:

I’m sure you’ve heard of the classic “marry/kiss/kill” ranking game (or some not-so-PG version thereof) designed to rank your interest in a trio of human beings. So how about turning that upon MMOs today?

Which games would you marry, would you kiss, and would you kill? By which, I mean:

  1. Marry: You’re in it for the long haul with this title, admiring the devs’ past and present efforts, and are confident that the future will hold great things. You plus this game equals “happily ever after.”
  2. Kiss: You’re interested — or currently involved — with a brief fling with this game, but you’re pretty sure that it’s not going to last. This is a title best left to brief flirtations versus long-term relationships.
  3. Kill: You are done with this MMO — or never wanted to get involved with it in the first place. You abhor the studio’s practices and products, and wouldn’t mind seeing the game thrown into the sun. Metaphorically, of course.

Actually, kind of an objectionable way of framing it, but let’s see if I can tweak it a bit:

Marry:

  • City of Heroes:  A first love, and still a best love.  She’s comfortable, pleasant, mature, fun to be with, a great sense of humor, still has plenty to explore … and she eve now manages some new surprises and unexpected presents now and again. My friends know her, which is nice.  There have been times we separated, though I always come back.  Lot of people think she’s over the hill, but I’m quite happy with her.

Kiss:

  • Lord of the Rings Online:  Old, kind of crazy girlfriend I remember fondly and still occasionally socialize with. Things just never seemed to be going quite the way I was hoping, though, but I’m very glad she’s found other relationships.  Still occasionally think about another brief fling, since she’s free now, but it hasn’t happened yet.
  • Wizards 101:  I’m happy enough chatting with her while the kids are capering on the playground equipment. We were never close, but she always seemed good with children.

Kill Don’t Return Phone Calls From:

  • World of Warcraft: We went on a first date, and I carefully thereafter blocked her on my phone. Never did see what people saw in her.
  • Champions Online: She was bright and shiny and promised so much but gave back so little.  We had some fun times, but ultimately she was never someone I could settle down with.
  • DC Universe Online:  Another try at rekindling an old relationship, but it was just too much of the same old grind.  I keep thinking I might give her a call some day, have some coffee, no strings attached, but I can never quite work up the interest.
  • Star Trek Online:  Met her at the con, seemed to share may of the same geeky interests as me, but eventually it seemed like that was all she was about.  The repeated conversations grew boring. I still play some of the music she lent me, sometimes.

(Maybe I need to stay away from girls named “Online” … it ever seems to end well.)

Ogle from Across the Room:

  • Star Wars: The Old Republic:  She’s hot, she’s new to the scene, she’s hot, she’s got everyone talking.  But she looks like someone who could take over my whole life, and I’m just not ready for that now.
  • EvE:  She’s mysterious, intriguing, and into some wild and different stuff.  I know folks who go on and on about how cool she is. Rumor has it she’s a tiger in the sack, but a very demanding mistress. Staying way away from her.

Man, gaming relationships are complicated

LotRO for Free? Three tiers for Elven Players under the sky …

So evidently folks are all a-twitter (and a-Twitter) about the announcement by Turbine that they are changing the payment model.

Effectively, it’s a Wizards 101 style of subscription added to the existing model.  There are now three tiers of play — Free, Premium, and VIP. These are described in the table copied at the end of the post.

Free is pretty straightforward.

Anyone can join the game for free when LOTRO Free-to-Play is available. To get started, simply download the game for free at www.lotro.com. No payment or credit card is required.

Premium …

You are automatically upgraded from Free player to Premium player status with your first purchase of Turbine Points in the LOTRO Store. LOTRO grants all Premium players 2 extra character slots, extends the maximum amount of gold you can carry from 2 gold to 5 gold, and provides you with a higher login priority, more mail and chat options, full access to all of LOTRO’s Community features, and 30 days of full customer service from the time of your last purchase.

Are you a former subscriber to LOTRO? Did you purchase and play the game in the past but never subscribed? In either case, you are automatically upgraded to Premium status when you come back to play.

And VIP …

For a monthly fee, the VIP program offers the best value and the most options for players who like the convenience of having unlimited access to all game content and features. VIP players also receive 500 Turbine Points per month and exclusive benefits like priority access to servers, 5 character slots per server, a 20-slot wardrobe for cosmetic items, full customer service, and much more! You can upgrade to VIP at any time by visiting https://myaccount.turbine.com once LOTRO Free-to-Play is available. If you are already a subscriber, just maintain your active subscription to be automatically upgraded to VIP!

In other words, if you’re currently a subscriber, you end up with having VIP status, meaning you get access to pretty much everything.  If you’re Lifetime subscriber, you’re a Lifetime VIPer.

This all goes live this fall.

So, this all sounds pretty straightforward.  Current subscribers see no apparent change (I’m not clear enough on the current subscriptions to know all the details, but VIP looks pretty in-line with what I recall).  But for occasional or casual players, or former players who maybe just want to re-dabble, there’s now an avenue for them to do so. And micro-transactions should mean a better revenue stream for Turbine, which can only be good for the game, right? Indeed, Free-to-Play / microtransaction model actually seems to increase regular subscriptions (via Doyce).

Avo IMed that this has a lot of LotRO people crying “DOOOOOOOOOOM!”  Per the above article, some thoughts:

The big fear is that this will somehow ‘ruin’ the game by doing one of two things. First, it could break the game mechanically a la SWG’s NGE. This comparison was actually brought up over there, but I think it’s fantastically unlikely. Nothing in the announcement or in the existing model that Turbine is already using implies that sweeping changes will be made to the underlying mechanics, and it’s hard to see why Turbine would think such a thing desirable with what’s already one of the top games in the market (assuming WoW to be an aberrant exception, which it is.)

The other feared outcome is that the move to FTP will result in a large influx of additional players, presumably increasing the asshat factor. This is more likely than an NGE-type catastrophe. It’s possible, but I think any such effect is likely to be mitigated by LotRO’s nature – LotRO is a slow-boiling, casual-friendly game, and asshats aren’t likely to stay long.

I really don’t see this the latter is an issue.  If the early, heady, startup days of the game survived with higher crowds, I don’t see it being brought down by this. The “asshats” aren’t going to join an “old” game. There will likely be more noobs, but that should be considered a good thing.

Even at the VIP level, it does look like there will be more microtransactions, which is the sort of fiddly stuff I dislike in such a model.  But overall, I think this is positive for LotRO.  And it certainly makes it more likely that, at such time as we choose to return to it — it will be there for us to return to.

Below: the detailed table of “what you get at different levels”:

PLAYER TIER VIP PREMIUM PLAYER FREE PLAYER
TURBINE POINTS 500/month Free
(can purchase more) or earn thru gameplay
Purchasable
or earn thru gameplay
Purchasable
or earn thru gameplay
CONTENT
World Access* Free Free Free
Epic Story* Unlimited Unlimited Unlimited
Races 4 4 4
Classes 7 7 7
Premium Classes* Purchasable Purchasable Purchasable
Level Cap* 50 50 50
Character Slots*/** 5/server
(can purchase more)
3/server
(can purchase more)
1/server
(can purchase more)
Quest Packs* Eriador Ered Luin, Shire, Bree-land
(can purchase more)
Ered Luin, Shire, Bree-land
(can purchase more)
KEY FEATURES
Inventory 5 bags 3 bags
(can purchase more)
3 bags
(can purchase more)
Gold Limit Unlimited 5 Gold
(can purchase cap removal)
2 Gold
(can purchase cap removal)
Priority Login Priority High Standard
Chat Unlimited Limited Limited
Auction Unlimited Limited Limited
Mail Unlimited Limited Limited
Rest XP Automatic Not available Not Available
Shared Bank** Purchasable Purchasable Purchasable
Skirmishes* 9
(More in Mirkwood Expansion)
4
(can purchase more)
4
(can purchase more)
Legendary Items* Requires Moria Expansion Requires Moria Expansion Requires Moria Expansion
Traits All 1 or 2 slots per trait type
(can purchase more)
1 or 2 slots per trait type
(can purchase more)
Crafting* Tier 1-5 available Tier 1-5 available Tier 1-5 available
Crafting Guilds Unlimited Limited
(can purchase more)
Limited
(can purchase more)
Housing Available Available Available
Music Unlimited Unlimited Unlimited
Hobbies Unlimited Unlimited Unlimited
Cosmetic System Unlimited Unlimited Unlimited
Wardrobe 20 slots
(can purchase more)
Purchasable Purchasable
Destiny points Can earn and spend Can earn but cannot spend Can earn but cannot spend
Monster play Unlimited Not available Not available
Community Features Unlimited Unlimited Limited
Customer Service Full access Full access for 30 days following the purchase of Turbine points Self-service online

Some Blog of Heroes updates

I’ve done some tidying up of BoH. 

  • Where applicable, I’ve noted sidebar stuff that is for CoX vs CO. 
  • I’ve updated the linklist to show both CoX and CO resources.
  • I’ve updated the About page to include some disclaimers.
  • I’ve now added a “City of Heroes” category. Previously CoX was the “default” context for posting here, with LotRO and CO getting their own categories. With the number of CO posts going way up, it made sense to add a CoX category. I am not going back and post-cateogorizing all of the past CoX posts — just working form today (more or less) onward.

Anything else folks can think of that would make this a better place to visit?

“Ready to diminish and sail into the West now”

Watching Margie play LotRO last night during the stress test reminded me of everything I loved and didn’t love about the game. (The comment above was hers, by the way, playing her “hot elf ranger chick with a bow” Frellian as I headed upstairs for bed.)

Big plus: the setting is still stunning, a beautiful and thoughtful rendering of Middle Earth. If you were going to make a LotRO MMO, it would be hard to craft it better than this.

Biggest minus: a lot of running around; still a lot of mining (harvesting, pruning, digging, skinning) resources; a lot of wild animals killed to get “a scrap of dirty hide,” “a tongue,” “a claw,” etc. Grand and epic, not so much.

Margie did show me some of the new mapping functions that make it a lot easier to find where your quest is located.  I’m sure there are other QoL improvements, from what Doyce has written. But as I watched Margie, after hours of playing, still stopping by each bush, struggled to make sure she had her axe active vs. her hoe, and harvest off some wood for this and that, it still felt more like Starcraft than LotRO.

Not feeling any great compulsion to re-up. I dinged Molly Morningstar up to 24 on CoH and had a blast with it (literally, as I grabbed a pretty nasty Mental cone power to go with all of her Fire AoE attacks). We had a very good team, led by an excellent tank, which is just what Molly needs (keep the aggro off of me and gather all the baddies in one spot).

The LotRO stress test, btw, appears to have been pretty stressful, as both Margie and Avocet complained of major lag, especially earlier in the evening. That’s what they were trying to test for, of course, so I guess it was successful. No fabulous prize awarded to Margie, alas.

CoX – Hitting the Level Cap

Doyce comments on hitting 50 on CoX, vs WOW and LotRO.

The difference between WoW and CoH is that, since then, I’ve more than doubled my /played time on Grezzk. That is to say that I’ve spent more time playing Grez AT 70 than I spent getting Grezzk TO 70. And it’s fair to say that I’m nowhere near ‘done’ with everything I could do with him in the end-game of WoW as it exists today (though perhaps I’m done with everything I can do on the server I’m on). I’m getting close, but I’m not done. (And an expansion is coming out in a few months to give me even more to do.)

I had thought that maybe WoW had the corner on this end-game thing. I enjoyed playing Lord of the Rings Online with Kate, but I was struggling with the leveling grind in the mid-40s.

Then we hit 50.

I’ve been on LotRO for a least a couple minutes (almost) every day since then, I think. There are 7 “epic” storylines to get through, and a bunch of dungeons to explore…

 

Certainly (as he points out) CoX doesn’t have a big amount of post-50 content. Are there things to do at the highest levels? Sure — a number of mission arcs run to 50 or beyond. There are police band missions on PI. There are things you can do.

But … yeah. People generally don’t. I’ve pulled out my two 50s on only a couple of occasions since they dinged. The content (esp. for solo/duo characters) isn’t terribly compelling.

But beyond that, what CoX has is a rich environment for alts. With all the different power combinations (and different costume options as icing on the cake), replay of content is rarely a strict replay, but something new. The game not only encourages altitis, it practically demands it.

That’s not to say that there aren’t other approaches that are perfectly legit. As Doyce notes, there’s a cubic ton of content at the top levels in LotRO (and more coming all the time). I mean, there are plenty of level 50s who haven’t even gotten into Moria yet. The very nature of the game and the Ring narrative requires a rich set of content for the top-level crowd. Indeed, it seems that, like karate, it’s only once you become a black belt that you really become a student.

And that’s pretty keen, too. To each their own, indeed.

LotRO – Into the West …

Uninstalled LotRO this evening. It’s a beautifully crafted world, an expansion of Tolkien’s writings that deserves accolades. I just didn’t find it a gripping enough game to stick with it (esp. compared to City of Heroes).

I will continue to peer over Doyce & Kate’s shoulder to see what wonders they discover, but the road, for the moment, doesn’t go on and on. Except to Rhode Island …

State of the Gameplay

A few notes about this and that in my online gaming life:

  1. Health check: left elbow (and compensating for it) make it painful for me to use the standard QWE movement keys and power numbers for any great length of time — meaning that Margie and I don’t play more than an hour or two tops at any given sitting. Which should be helping our sleep, but not our gaming. It’s annoying.
  2. CoX: We’ve spent most of our time playing a Fire/Fire scrapper (fun, but a bit squishy) and a Mind/Mind blaster. The latter is a delicate trick — I’m still trying to get a good set of attacks and tactics to use with her. At 15 or so, of course, things are limited, and I also foresee a lot of secondary pool setups for her. But at the moment, balancing a bit of attack, a bit of knockback, a sleep and an immobilize is proving challenging. 
    I’m seriously looking at shifting to a couple of other alts for a bit. We did do a bit of play with a new scrapper duo, a couple of Jaegermonsters, but I didn’t feel any buzz.
  3. LotRO: Haven’t touched it in a couple. Not feeling any great desire to. Not sure what’s going on there with me.

LotR: Likes and Dislikes

Because of my recent playing of CoX, and chit-chat with Margie, I found this set of lists slowly growing, so I thought I’d toss them out there. Your mileate will almost cetainly vary.

Comparison caveats:

  • I’ve played a lot less LotRO than CoX. I’ve only gotten up to the mid-20s with my highest on the former, vs. running two toons to 50 on the latter. So my full experience with LotRO is a bit limited in comparison, and CoX is the “baseline” against which I judge.
  • I am a huge LotR/Tolkien fan — not quite as fanatical as I was back in high school or college, but still madly in love with the Rings Trilogy.
  • I play LotRO mostly duoing with Margie.

Things I like about LotRO (particularly in comparison to CoX).

  1. The scenery. The exteriors are just incredibly gorgeous, imaginatively but effectively evocative of Tolkien’s books, but further fleshed out. The interiors aren’t shabby, either. The world and environment have been lovingly crafted, and is the real star of the game.
  2. The epic, heroic story line. Part of that is the books, but the game has done a lot to incorporate that without getting players too on-stage for the books’ tale. When LotRO is being heroic, it’s great. 
  3. Mission variety. Margie disagrees (or, rather, seems to think it’s a wash), but I feel like CoX has a much more limited number of sets (interior/exterior) and mission types than LotRO. Maybe it’s the ability to take multiple missions at the same time, or the lush scenery that they take place in.
  4. More shops. You can sell stuff practically anywhere to anyone, rather than spending a lot of time jumping around town to get to the one Nat Store when you’re in Indepndence Port.
  5. I love time-not-logged-in credit on experience for characters. 
  6. I think I prefer the “Defeated, a Bit Worse for the Wear” mechanic of LotRO to the “Back to the Hospital, gaining experience more slowly” mechanic of CoX. 
  7. The PUG/LFF/general chat environment seems a bit more positive than CoX.
  8. The crafting ingredients, so to speak — the stuff you pick up to do things — tend to be more controllable and makes more sense than the crafting system grafted onto CoX. Heck, the whole Inspiration bit always seemed a bit lame (“Wait, are these actually little pills, or concepts, or karma points, or what?”). And the who-remembers-their-names origin-specific DO/SO stuff is either underplayed (no actual game effect) or too complicated (trying to pick things out from the stores) for CoX’s own good.
  9. The general mechanisms around buying/selling/crafting — recipes and loot and auction houses and crafting halls and sellers — and the interfaces to them are, by and large, quite a bit easier to use in LotRO than in CoX. While I feel like it’s still a huge time sink in LotRO, it’s a lot easier to figure out what something is worth, and a tad easier to figure out if you should sell it or auction it, in LotRO.   And while I’ve spent an inordinate amount of time running around in Bree between Craft and Auction Houses, it’s trivial compared to even the most convenient of setups in CoX (i.e., Steel Canyon, where the University (crafting), Wentworths (auction), two stores and a variety of contacts, plus the Vault, are all within a relatively easy distance (except you need a travel power to make it such), and I still end up spending several orders of inordinate time making it work. 
  10. I like that you can take a large number of missions in LotRO, and that world tends to send you to clusters of missions — rather than the Steel/Skyway or Talos/IP shuffle, for example.
  11. I like that you can see what level you are at all times.
  12. I like that there’s no kill-stealing in LotRO.
  13. It may be because of the preponderance of outside zones, but the distribution of bad guys (plus their “wandering”) feels more organic and natural than, say, CoX’s standard spawn points within each interior map and standard spawn groups for each type of foe. Plus it’s believable that there’s hostile wildlife all over the place, except for pockets of habitation (towns, camps, lairs, etc.) — while it’s not believable that the whole of Paragon City is actually overrun by street thugs and crime gangs.
  14. I love that auction results are mailed to you, rather than having to revisit the auction house.
  15. I love that you can send stuff (money, items, raw materials) to your other alts.

Things I dislike about LotRO (particularly in comparison to CoX).

  1. The teeny-tiny freaking radar/map. It’s smaller than it should be by an order of magnitude. The amount of time one has to spend popping back and forth to the “big map” is proof of that. I don’t expect an entire CoX zone map, but something bigger would be very nice.
  2. Too many missions that, well, aren’t heroic. “Can you go run back and tell Fred that I have the money I owe him?” Dammit, Jim, I’m an immortal elf huntress from Lothlorien, not an errand boy!
  3. Too many suicidal NPCs, esp. of the type where you go and rescue them and they wander around, blundering into every bad guy in the immediate area. Granted, CoX had a few of these with the more recent issues (waves at Fusionette), but not to this frustrating extent. Too many cases where I just throw up my hands and say, “Screw it — let the orcs have him.” On the other hand, CoX has a lot more static NPCs (never-ending purse tug-o-war, police perma-cringing from gang members), and more mute NPCs (the perma-cringing cops are more vocally thankful for help than the AI cops you help against the AI villains in the newer zones).
  4. Running around. Yes, the game compensates for it some (clustered missions, compressed distances, horses/stables), but CoX travel powers just simply rock. (I’m not sure how LotRO could get around this given the setting, though.)
  5. Limited character options. I’ve only gotten into the mid-twenties with one set, and into the teens with another couple of toons, but I feel I’ve now “done” half the archetypes and most of the races. One elf hunter is a lot like another, it seems (heck, two hunters are pretty close, once you’re in the same territory). Yes, there can be subtle differences depending on traits, professions. etc., but those differences are trivial compared to what you can do in CoX with its plethora (and growing) of primary and secondary powers, a larger set of archetypes (if you consider CoV), and much more interesting cosmetic effects (character design). 
  6. Limited storyline options. Within the caveats of the limited experience above, it feels in LotRO that “journey” for any given character is going to have much less variation than CoX, limiting replayability.
  7. More logistical busy-work. I loathe encumbrance rules in any game. And between profession “hunting” and looting and selling and auctioning and crafting, it seems fairly easy to spend at least a third of your time or more doing stuff other than thwomping orcs. And, as far as I can tell, it’s really pretty much necessary to do so in LotRO (vs. CoX, where the crafting stuff was grafted on relatively recently, and theoritically is still fully optional).
  8. Squishy characters. LotRO characters may be heroic, but they are easily overcome by numbers (or, rather, more easily than CoX characters).
  9. What level am I? I know what level it says — but did I level since I last visited a trainer?  I know there must be an easy way to determine whether you’ve gone and leveled, but I haven’t found it.
  10. I think I prefer the instanced mission arrangement of CoX to the common zones of LotRO, where other heroes might be running past picking up your treasure, making you wait for re-spawns (or letting you slip past without opposition), etc. It’s a bit of a toss-up, though.
  11. Tell me again why I’m collecting Neeker-Breeker Wing Slime? And why someone will pay for it? And why I care
  12. I miss @names. I like being able to globally hook up with a friend (esp. when it’s my wife).
  13. I don’t like looting bodies. It’s realistic (using the term lightly), but it’s an annoyance. Even with auto-loot turned on. (This was one of the greatest reliefs when I played CoX this past weekend.). 
  14. I dislike that if I want to give something to someone, I have to open up (and wait for) a trading window. I really like the CoX drag-and-drop (optional) interface.
  15. Facing is a wash. It’s, um, realistic. It can also be a pain in the neck.
  16. Having to trudge back to the mission contact is a pain. I don’t know how to mitigate that, given the setting — though a number of missions could be handled, for example, by just mailing a postcard back to the mission sender. And, yes, some missions don’t require returning.
  17. I dislike that there’s no incentive (aside from being a nice guy) to help someone who’s in over their heads. That’s the flip side to the no-kill-stealing mechanism. (Perhaps a “the encounter owner / first damager gets full credit, while other damagers get a lesser credit” rule might be the best.)

None of this means I plan to not play LotRO, or that one game is the clear winner over the other. And, as I noted above, a lot of the above is my own play style and preferences. But, then, it’s my blog, and I’ll whine if I want to.