Archive for November, 2005

A palpable hit (30-Nov-05 6:34am)

Lots of ongoing discussion on the CoH boards about the “streak breaker” system. While a randomize to-hit system could lead to (in a perfectly randomized world) an endless chain of misses in the finite universe of, say, a battle, the streak breaker in the CoH/CoV code forces a hit to happen (for you) after X [...]

Yay Team! (29-Nov-05 10:21pm)

BD needed help with a PB mission (the Psychic Clockwork King), so Psi-clone and Amorpha joined Puck Bunny, Noelle Frost, Shock.Therapy, and Kinetica (the latter 50s exemplared down to our 41-42 level) at Portal Corp. A pretty fun mission. There were three controllers, a bushel of pets, one defender, one blaster, one scrapper. That meant [...]

Trying to get organized (28-Nov-05 8:35am)

Finally trying to set up an organized event on the CoI — the first (Virgil Tarikoss) strikeforce, for this coming Saturday. I’ve been remiss in planning group stuff for both the CoJ and CoI, and hopefully (just in time for the holidays) this will help.

Yet another one (27-Nov-05 10:54pm)

Started up a new alt today, Al McGordo, a rad/rad offender. After leaving the mental door open to him running in either CoH or CoV, I decided on the former — I’m tired, at the moment, of running new characters through CoV. I may not pick him back up for quite some time, but he [...]

Naming of names (27-Nov-05 10:51pm)

Good name: “Fissure-King” (looks to be a fire tank, all done up in black with red cracks/seams) Bad name: “Vigilanty King” (which not only is terribly meaningful, but is badly misspelled)

Change of plans (27-Nov-05 10:38pm)

Hitting 41 is a power level for Psi-clone. I’d had Conserve Power (from the Power Mastery EPP) chosen for it … but … Someone had mentioned that I really lacked a good AoE power. I looked back over what was available in Illusion Mastery, and it boils down to essentially two powers (assuming you don’t [...]

Dinging again (27-Nov-05 8:43am)

Hit 41 with Amorpha and Psi-clone (and at about 2 a.m.), huzzah. Ran our first PI mission, dealt with Malta ambushers, dealt with Knives of Artemis, etc. Actually, the Malta bit was amusing (in a “My God, we’re all going to die” way). We’d just finished doing some mission that was likely to torque the [...]

Terra Infirma (23-Nov-05 5:35am)

Finally wrapped up the Terra Conspiracy story arc last night, complete with AV, with Psi-clone and Amorpha. That part went swimmingly — I buffed up A. (who then could concentrate on the AV), then flooded Terra’s court with pets (including my Wolf Whistle), while using some of my other temp powers to shrug off the [...]

Margie wins the brownie (22-Nov-05 10:11am)

I was in the middle of complaining bitterly that Eliza Dee had just gotten taken down in the middle of a combat with the final two orange bosses at the end of the mission, largely because my cursor click on a heal had (typically) failed … When Margie, who was soloing with Hildegard went down [...]

Grounded (22-Nov-05 9:12am)

My solo passtime of choice has been Eliza Dee (the one on Virtue (Elitists)). She’s doing great, up to 12 already, but … … dammit, I’ve miscalced the power plans. She’s an Energy Aura secondary. At 10 I was supposed to take Entropy Shield for status protection, just on principle. But I was beginning to [...]

On a roll (22-Nov-05 9:01am)

Took Psi-clone and Amorpha out last night. We’ve determined that, no, shared mission completion hasn’t rolled out to CoH yet (and won’t until Newspaper Technology comes over, too), so we’re just proceeding with the story arcs we have, and t’heck with it. The current arcs we’re on are … even on Invincible … not horribly [...]

CoI board is down (21-Nov-05 9:07am)

The SMF bulletin board I have the Consortium of Injustice board running on is down this morning, after my hosting company upgraded PHP to resolve some security issues. I’m trying to work it out with tech support as we speak.

But is she a Corrupter? A Dominator? A Stalker …? (20-Nov-05 10:56pm)

Never know who you’re going to meet in the Rogue Isles …

The Big Four-Oh (20-Nov-05 10:46pm)

Both Amorpha and Psi-clone dinged 40 this evening. Huzzah! In completely unrelated news, I set up the CoJ so that anyone could pay rent for the base. Since it has to be paid at City Hall in Atlas, doing it with some lower level characters might make more sense.

Character sketches (20-Nov-05 12:16pm)

Best/scariest CoV design I’ve seen to date: Eggman, who is, esseintially, a giant chicken. Small monster legs in yellow, bright white body (including “wing” shoulders) with red trim, bald with a red crest, a yellow beak/breath mask, smoking a cigar … Coolness. Then, at Le Peep this morning, my eye was caught by a lady [...]

Yes, it’s too late … (17-Nov-05 1:07am)

… for me to be posting, so I’ll sign off in a minute. Finally managed to get on. Margie was in the midst of taking advantage of the free costume respec being given out overnight to use all her old costume respecs on characters. Lynn and Kazima both grabbed a second costume (Lynn having realized [...]

Costumage (16-Nov-05 9:59pm)

A new free costume respec will go live overnight. It will replace any that you presently have, so here’s your chance to experiment a bit … Though, of course, bugs with the costume system (faces that change, etc.) are the reason for the (now that it’s fixed) respec, so …

Non’Sync (15-Nov-05 5:41am)

Well, both Psi-clone and Amorpha got the intro mission for the Organ Grinders story arc. Ran one of them – – the other didn’t get the “shared completion” option. Ran the duplicate mission. Went to the second (which we both also got). Ran for one of us – – the other didn’t get the “shared [...]

Villainy (13-Nov-05 2:03pm)

Spent Saturday running Mister Ravenous and Charity at Home (or, as Margie puts it, “I understood there was to be Punch and Fry”) together through the wilds of Port Oakes. Lots of fun, and we got up to 11 by the time the day was done. A few deaths along the way, mostly due to [...]

Toggle drops (13-Nov-05 1:50pm)

Are damnably annoying. Since I6, various toggles drop at random when zoning between neighborhoods or into/out of missions. The latter is particularly annoying/dangerous, as if there are bad’uns just inside the door (or just outside of it), you may find yourself defenseless. Yikes. I do hope this gets solved Really Soon Now.