They Might Be Tyrants

“We have Tyrant on the ropes! Look! I got him all glowy and slowed down in his awe over my cuteness! And my boys are keeping him all distracted! And Scary Sam even has him trembling in his very unfashonable boots! The big guy is going down!” 

“Then (urg) why are you (smack) way so far over there (oof) on the opposite side of him (snick) from me?”

“Just, um, because — I, ah, I do not want to get in your way! And maybe block some of your pokeys inadvertently! I am far too clever and cute a tactician to ever cause you any problems in combat!” 

“Riiiight (ugh). And why (smack) are you still wearing (erf) the Wedding Band?”

“Oh, that! Well, I — uh — well … aha! I do not want Statesy to think I am ‘available,’ of course. When I rescue him down from the wall. Yeah, that is it! He has an awful rep with the girls, you know.”

“…”


 

“Wow, Statesy — your Evil Twin sure had good taste in chairs! This thing is pretty darned comfy, even if the view of the lava pits is not all that great.”

“Is she, er, always like this.”

“You have no idea.”


 

“Hey, look! I got my Statesman imitation down pat! ‘Look at me! Proud and patriotic protector of Paragon! Huh-huh-huh.’ Except I am much cuter.”

“…”

Sigh. 

“Oh, poo, Exterry. You are just jealous because I got to sit in the big chair and you are afraid of going all spiney and damaging the very nice upholstery. Hey that gives me a very brilliant idea! Statesy! Think you could help us move this thing to our Super-Base? It would look very, very cute in my room!”

“…”

Coming Concepts

Soccer Dad: MA Scrapper (“Here, son, let me show you the right way to kick.”)
Soccer Mom: Grav Controller (“You! Stop right there!” and “You wouldn’t believe what I have in my purse!”)

Margie sees them as “suburbs” heroes — non-city/core zones (Perez, Striga, DA, maybe Boom and Faultline, Eden …). Just to keep it different.

(I suppose, in parallel, Mom could be a Sonic Blaster. Dad could be a mace (baseball bat) tank.) 

Together, they fight crime — and raise a famly! 

 

“You may be eaten by a Quantum Grue.”

Ah, the golden age of computer games, when Dungeon and Zork and the like made you wander through “twisting, turning passages, all looking alike.” How I fondly remember and miss those days.

Which made yesterdays City of Heroes: The Golden Age a nice April 1st hoot. Make sure your computer has the horsepower for it! (Now, where did I leave that 1200 baud Hayes-compatible modem?)

Positron gives us the full text.

Welcome to City of Heroes(R), Horatio.
You last played on 4/1/87.

You find yourself standing in Atlas Plaza, the statue of Atlas towers above you. There is a
plaque at the base of the statue, and Miss Liberty stands on a platform to the north of the
statue.
To the south is Paragon City Hall. To the North is Atlas Drive. To the East is Emmert
Street. To the West is Dakan Ave.
Also here are Capt. Liberty, Ms. B. Haven, and The Luckster.

>Go North

You are on Atlas Drive. A small park sits to the North. To the East is Emmert Street. To
the West is Dakan Ave. To the South is Atlas Plaza.
There are two Police Officers here.
Also here is Mr. Awesome Guy.
Mr. Awesome Guy yells “Someone changed my name!”
Mr. Awesome Guy smiles at you.
Mr. Awesome Guy whispers to you, “Want to team up against some Thugs?”

>Whisper no

You whisper to Mr. Awesome Guy, “no”

>Go North

You find yourself in a park with a small lake in the middle of it. The park looks a tad run
down and unkempt. To the South is Atlas Drive. To the North is a lake.
There is a Thug here.

>Ataack Thug

I don’t know what you are trying to do.
The Thug shoots you with his pistol. (Rolls a 93)
The Thug hits you!
You lose 5 Hit Points.
You have 45 of 50 Hit Points remaining.

And it goes on from there.

Y’know — come to think of it, I don’t miss those days at all.

Homing in on 50

Kitsune-chan and Ex-terra continue their march toward the Big Ding. We wrapped up the Praetorian arc last night, defeating Tyrant with … well, I won’t say ease (he hits hard), but without any deaths (in that particular battle). We then stood around with Statesman and posed for many fun pictures.

Alas, I did not bring my HD that has said pix with me, so they will have to wait for another post. And, of course, Tyrant teleports out, so there’s no body to gloat over.

Anyway, we’re at 49.3 at the moment. Despite having gotten a couple of purple uber-IOs, they don’t work until 50, so (since we tend to retire characters at that point) I don’t expect we’ll get a lot from them.

Now, of course, I need to start considering who next to start moving on the March to the Top. Rita and Runt are in their low 40s (and seeing how some of these higher-level opponents can be handled with just two scrappers would be interesting).   Gifted Kid and Special Educator are at 30 (and are Villains, which would add some novelty), And then we have a variety in their teens and twenties. 

We’ll see. For now, glory awaits …

I14 is coming …

Or so we’re warned.

Greetings Heroes and Villains!

NCsoft’s latest free expansion “Issue #14: Architect” is coming soon, and the data content is now available for download prior to being released on the live servers. So give yourself a head start! The download will begin after you exit your play session rather than prior to entering the game. The download is purely optional – you can cancel at any time.

It is important to note that you will not be able to see or experience the “Issue #14: Architect” content until it has been officially released on the live servers, but, again, receiving it ahead of time will allow you to play right away (once the content is available), instead of waiting for a large patch to download.

Remember – you can cancel the download at anytime. Your progress will be saved and you can resume downloading the content the next time you are done playing City of Heroes®.

Please visit our Game Updates page to get an overview of what’s included in “Issue #14: Architect”.

Note: The download window is currently not showing the text explaining this process. The patching system is still working correctly.

 Margie’s been doing some serious playing around with the Mission Architect. I’ve had a few ideas for a mission arc, too. We’ll have to see.

Praetorians Gored (Part 2)

As Kitsune-chan and Ex-Terra have been plowing their way through the second Praetorian arc (finding Statesman), we’ve been doing it on Invulnerable so that we can get the Praetorians as AVs. Results?

Of these guys, Infernal was definitely the hardest — but only in the first Praetorian arc (the one in the temple with all his friends). In the second arc, in the water, he’s not nearly as bad (and since we’d done it once, and not realizing it was an easier setting, we did it the second time as an Elite Boss, and didn’t take a picture). That first time out was the only one of these battles where we died — but we’d taken the portal out, so the rematch worked much better.

Bottom line, we buff the hell up, I send in “the boys” (Phantom Army) to take the Alpha, Margie goes in and just starts spining the hell out of the AV while I throw all my Rad debuffs, and pepper with Blinds, Spectral Terror, and my new epic mind blast. I rarely get hit by anything after the initial attack, my holds and illusions often keep the AV distracted at least, and Margie lets the air out of their tires. So far, it’s worked out great.

Next up — Tyrant. There will be, of course, pictures.

Catching up with I14, again, some more

A few Dev/Comm posts of late of import:

Supergroup Super-Leaders!

Ta–daaaah! It’s Super-Leader! 

Actually, this is a new SG rank coming out in I14. It’s not a rank per se, but it give a way for customer support, et al., to deal wit SG leadership problems (leaders unavailable, leaders behaving badly, etc.). Per Sun Storm:

This tool essentially allows us to resolve your tickets more rapidly, keeps us from getting involved in SG/VG political drama, and also keeps groups that may have lost leadership from losing access to a fully operating base.

The new rank introduced in this issue is called, duh, duh, duh … “Super Leader” The super leader title does not have to denote actual leadership or rank within the SG, consider them mainly to be the key master or owner of the group.

Due to the current format in game, we had a few options, we could either demote everyone but one person or we could auto promote a single leader into the new position. We opted to go with the second option.

So when Issue 14 goes live, the highest ranking leader that had most recently logged in will be promoted to the “super leader” position. This ensures that every group that is currently active will have someone who recently played the game in this rank.

Any of you wishing to pinpoint who that person should be can effectively set up those permissions now by changing the ranks of members so that you have the one person you would like to have this access be the only SG leader at the time Issue 14 goes live.

Unlike some forum chat, it’s not necessary to demote everyone — but if you don’t, it will be a random thing based on which Leader was logged in last.

The super-leader, as I understand it, essentially allows someone to deal with the other Leader rank toons. Promoting someone to SL (which the SL can do) makes that person the new SL (demoting themselves to just plain L). It makes sense, I suppose, and should help Customer Service a lot, as well as some SG logistics. It’s probably a net benefit (until demonstrated otherwise) in helping with the Drama.

We’ll see.

So, about all that I14 Mission Architect stuff …

I’ve been woefully remiss in keeping up on CoX board reading. So … a quick update!

Some comments by Posi.

More red name info for you to read and muse upon as you await I14 coming out not very long from now.

My thoughts?

  1. Okay, yeah, I’ll have to do some of that thing. If nothing else, it will engender an understanding of the powers and limits of the overall COX system.
  2. The virtual reality of it bothers me, too. From a story-telling standpoint, it feels kind of cheesy. Unless there’s more to this than we know.
  3. Brilliant way to create more generic (though quirky) content (as in the police band / newspaper missions) while the Devs work on (one hopes) some new whiz-bang content.

A couple of nice people I encountered

So I played hooky today, after a very long (very fun, but very long) weekend. And, yes, I spent most of the (waking) day playing CoX, because I was just in that kind of “burn some time doing something fun” kind of mood.

And so I need to compliment two players I ran into PUGging during the day.

1. Dr. Bearnard, a large, bear-shaped, lvl 25 Defender on Virtue, who shepherded / supported a band of Lvl 3-4 characters through the Sewers from Atlas, down to the bottom, and up again to Kings Row, offering heals, but, as important, congratulating each character by name when they leveled. And, when we were most of the way back up, teleported the whole crew to the exit. The character was very supportive, polite, and made the Sewers death-march almost pleasant (not to mention profitable), without at all trying to be the boss. Molly Morningway thanks you, Doc.

2. Cut-Up, a lvl 42-or-so Dual-Blades Tank on Freedom, who invited me on to help finish a mish when folks were dropping from the original team because of problems … and, when it turned out to be just him and me, went out of his way to find something we could do (with me down at 39), eventually leading us to do a few of the Midnighter missions. Very hospitable. Miss Crackle gives you a smile and a wink, Cut-Up.

On the flip side, Molly found herself this evening with the rump-end of a group where most folks had to run. She’s managed not to get a bank mish yet, so she didn’t have a travel power and was at 11. And she was given the star.

*sigh*

So, still in Kings Row, she recruited for the mish, got a group of eight, carefully explained how she wanted the mish to go (“Let’s street sweep on our way to the bank, since not everyone has a travel power yet. Yes, we have plenty of time to do that.”) … and ended up running after everyone who was charging at full tilt toward the next goal.

Still managed to survive, get a temp travel power, two side missoins, and enough XP to level to 12. Fortunately, Margie came home about then, and I could duck out.

There’s a reason I never ask for the star …

Paying for Fun

Grepppo posted a link in a comment which pointed (eventually) to this article on China’s “gold farming” industry.

Li Hua makes a living playing computer games. Working from a cramped office in the heart of Changsha, China, he slays dragons and loots virtual gold in 10-hour shifts. Next to him, rows of other young workers do the same. “It is just like working in a factory, the only difference is that this is the virtual world,” says Li. “The working conditions are hard. We don’t get weekends off and I only have one day free a month. But compared to other jobs it is good. I have no other skills and I enjoy playing sometimes.”

Li is just one of more than 100 workers employed by Wow7gold, an internet-based company that makes more than £1m a year selling in-game advantages to World of Warcraft (WoW) players. Customers may ask for their avatar’s skill level to be increased (“power levelling”), or for a virtual magic sword or precious ore to be obtained. As one player put it: “Where there’s a demand, China will supply it.”

For thousands of Chinese workers such as Li, “gold farming” is a way of life. Workers can expect to earn between £80-£120 a month which, given the long hours and night shifts, can amount to as little as 30p an hour. After completing his shift, Li is given a basic meal of rice, meat and vegetables and falls into a bunk bed in a room that eight other gold farmers share. His wages may be low, but food and accommodation are included.

There are an estimated 400,000 folks in Asia working in the “playbour” industry.

Thousands of miles away, western consumers are driving these industries, pumping hard-earned cash into products and services that exist only in fantasy lands. I ask Jamie el-Banna, a 24-year-old gamer from the UK, what makes him spend his money on these sites. “The reason people buy gold is the same reason they pay people to wash their car – they would rather spend money than do it themselves” he says.

“You could spend time farming gold, say, 20 real-life hours. Or you could go to work for two hours and earn the money to buy the gold. If I’m playing I want to play, not do boring tasks. Go back some years, and a job involving a computer was a skilled job. Nowadays, keyboards and mice are the new ploughs and shears.”

But does he ever consider the conditions of the workers supplying these services? “I don’t think about the workers. I think about the product. I’m sure the wage that gold farmers are paid is low. Manual labourers in third-world countries probably earn a similar amount, but I doubt you would ask someone this kind of question if you saw them drinking a cup of coffee.”

It’s an interesting concept — disturbing in many ways, as any sort of cheap foreign labor is. EULA conditions aside, is it “ethical” play?

Part of the blame has to come from the games themselves, I should think. If you have a game that relies too much on drudgery and grinding to get to the points where the player can have “fun,” then, yes, that’s going to encourage this sort of cheating. I hear a lot more about this sort of thing in WoW than in CoX or LotRO, and I don’t think it’s just because of the relative player base. 

But it does exist, even in those latter games — though I suspect it’s more in the form of PLing than buying gold (or Influence). If I could magically change some of my low-level characters in to their 20s or 30s, that would be kind of cool. But somehow paying someone to do it for me seems wrong — a harkening back to the Indulgence trade, perhaps (which originally arose when remission of sins awarded by the Church for particular holy acts — a pilgrimage, going on a crusade — evolved into paying to equip someone to do it, thence to simply … paying). 

For myself, it’s just not something I’d actually do. But is it really something I can condemn someone else for doing? Yeah, I can point to the ill effects it causes — inflation in the auction houses (if a sufficient number of people did it), and a bunch of PLed n00bs running around who don’t know how to use their powers on a PUG. But, really, those are relatively trivial. It seems that the “offense” is primarily against the social contract of the game and the ethical concerns over the working conditions of the “playbourers.”

I just wish they’d stop spamming my in-box.

Blowing up bad guys

So I’m horribly, horribly behind in all my I14 pre-release info review. 

Instead, Margie and I have been grinding along on various PI arcs, in particular the first Tina McIntyre Praetorian gig. Unlike previous duos, we decided we really wanted to see if we could take on the AVs as AVs, rather than as Elite Bosses.

We tried duoing some AVs with Psi-clone and Amorpha, but just couldn’t get the DPS up high enough (which, with Amorpha, was saying something). But with Kitsune and Ex-Terra, in particular with Kitsune’s /Rad bits, we thought we might stand a chance.

Two things we learned.

1. Running into a room to confront an AV without prepping yourself first is an excellent way to experience Paragon City’s fine health care system.

2. We can, indeed, duo AVs. Not without difficulty and occasional death, but between irradiating the snot out of them, distracting them with phantoms, and and with Ex-Terra’s spine slowing and damage, plus some careful Endurance management, we managed to take down the four AVs (AntiMatter (twice), Neuron, Bobcat, Shadowhunter) in that arc. Yay.

Big XP, too, natch.

I’m taking souvenir pix of the baddies.

By Sunday night we were well into level 45. Good fun.

Hover and Flight Speeds

Some love going out in I14 to folks who choose the Hovering Lifestyle …

Folks may or may not be happy to know that I [Castle] checked in some changes for I14 yesterday that increases the minimum speed of Hover and the Suppressed Speed of Flight. Previously, both values are ~5.5 [mph] on live. After the change, the values will be ~14 [mph], with Hover enhanceable up to around 22[mph] (about the speed of unslotted Sprint.)

And, more directly (including bumping Swift with Flight):

Currently:
Code:Hover 14.18
w 3 slots 21.78
w swift 16.13
w both*3 25.16

That’s not great, and it’s still an expensive build, but it makes it more feasible to have toons that “never” touch ground (I have a couple) by design.

Sources: 1 2 

NCsoft and Europe

I follow along the European Dev Digest as well as the US one, so the current kerfuffle at NC Brighton caught my eye.

NCsoft Europe cuts 70 jobs at Brighton office – Massively
Official details on the NCsoft Europe layoffs – Massively 

With the official word from NCsoft being:

In order to solidify and streamline company operations across all NCsoft West territories, we are implementing some structural changes this week which will impact 70 to 90 employees. We are working with these employees to determine the best fit for approximately 80 alternate positions within the company.

The European office is transitioning to have a stronger focus in marketing and sales, with many of the existing disciplines being consolidated in our studios on the US West Coast and our headquarters in Seattle. Additionally, we are transitioning to an embedded quality assurance (QA) model in which the QA staff works in our studios directly with the development teams, providing support throughout the entire development process.

This finalizes the NCsoft West reorganization plan which began last September, and the resulting structure will better support the company’s direction. 

The current senior customer rep for Europe, Ghost Raptor, is leaving (not formally booted, but unwilling to relocate to the US). Avatea is the new CSR, and will be moving to NCNC. That’s all led to speculation that the US and European boards might merge.

It can’t be seen as particularly good news by any means, though how bad it actually is remains hotly debated (lots of cries of “DOOOOM!” and “I hate you!” in various spots).
 

Meanwhile, at the upper end of the level range …

After about a week and a half of not feeling the CoX urge, Margie and I spent several hours this weekend doing two of our higher-level characters, Kitsune-chan and Ex-Terra, dinging them up to 43 and securely into the lower end of Peregrine Island.

Kitsune’s an Illusion Controller, but unlike my first 50, Psi-clone, she’s Ill/Rad, rather than Ill/Emp. The difference in play style is interesting. With PC my job was (aside from providing controllerish stuff with Phred the Phantasm and Scary Sam and the Boys) to keep Amorpha on her feet. Lots of buffs and heals, and let her do the heavy lifting.

Kitsune, on the other hand, only rarely fires off heals, since she has just the one. Instead, her job is to debuff the biggest boss on the board and then control the mobs while Ex-Terra spine-AoEs the snot out of them. It’s an effective combo — more of a team effort than PC/Amorpha, as both of us are AoEing the heck out of the baddies. Indeed, by the time I get around to actually doing any attacks, the baddy minons are usually down to a sliver. Aside from simple goofs, we seem pretty unstoppable at Unyielding (which provides more mobs, if not quite as high level as Invincible); I’m tempted as we get into the final story arcs to bump to Invincible and see how effective we are duoing vs AVs.

As Margie notes, there’s a reason that /Rad controllers are so in demand in PUGs.

Fun times.

You think the drama llamas in your SG cause problems?

Imagine if the defection of a member of your SG could not only dissolve your entire super-group, but leave all of Paragon open to effective attack by Lord Recluse and the Rikti combined. That’s sort of analogous to what’s going on over at Eve Online.

Something Awful’s Eve Online wing, GoonSwarm, has claimed what will likely go down in internet history as its greatest victory. It was an event described in a Metafilter headline thus: “It’s as if Apple dissolved Microsoft“.

That’s an incredibly accurate diagnosis of the events of last week. Thanks to a brutal betrayal of trust by an Eve player, the Something Awful superpower has used the game’s strange organisational mechanisms to take their arch-rival’s name away from them. Band Of Brothers (BoB), once the most feared of alliances, is now gone for good. The Goon victory wasn’t a great battle, nor a tremendous war brought to an end. Instead it was an inspired defector that led to the dissolution of one of Eve‘s most significant brands. It was a classic instance of underhand warfare tactics from the real world: sabotage by a traitor, trashing vital infrastructure, and leaving the gates of the fortress unlocked.

So what does it all mean? And how did it all come to pass? What it means is that upwards of several million man hours of work have been instantly obliterated, and a relatively peaceful region of Eve Online has been plunged into fresh war. The equivalent real-world costs are almost incalculable, given the sheer number of factors involved, and the thousands of people who have contributed to BoB. But it’s safe to say that we’re talking about hundreds of thousands of dollars in virtual investment put at risk.

Sounds both amazingly fascinating and a huge reason why I will never play that game …