I don’t know if this will be a flash in the pan or something with a very long shelf life, but we’ve ended up building a small SG on Freedom called the Hostess Heroes, dedicated to heroes with a snack food theme.
*cough*
On the right are our two entries to this sorded little band, Ho Ho and Princess Peep.
I loved Ho Hos as a kid.
(I revelled in getting two separate “OMG!” messages from Doyce, the first for the character herself (“You’re going to get banned like Rushdie!”), then for the weapon (“A BATTLEAXE?!”). On the latter I opined that they didn’t have a switchblade option for tanks. On the former — well, frankly, I’ve seen a lot more annoying character names, and I actually hope it’s such a clever pun that nobody will much mind. I’m certainly not trying to be all that offensive.
(Katherine thought I was naming her “Ho Ho Ho” and was disappointed to see someone who didn’t look more like Santa.)
The idea with the Hostess Heroes is to provide a regular Monday “relaxing” team-up with a lot of laughs. With the others in the group (Ring Ding, Ginger Snap, Captain Funyun, Bear Claw, Mmm Pie, Twinkie Kid, etc.), that shouldn’t be too hard.
Author: admin
Disco is not dead
Got the replacement video card in for Margie last week, so that’s all good (aside from the lack of footsie under the breakfast room table while we play), but now her network connection has turned flaky as hell. Adjustments and poking and prodding and the like have failed to resolve the problem, which has made CoHing a bit less than relaxing for her, alas.
Les posts this apropos note.
Helping hands
Psi-clone and Amorpha wrapped up the Madeleine Curry story arc (which, hands-down, has some of the best contact dialog in the game) with a final assault on the Madame of Mystery, an AV.
Also known as “pound your fists against a brick wall.” As an AV, regenned damage at a furious rate, and was highly resistant to everything but psi — and despite PC having a temp psi power, he and Amorpha hammered at her for a good 20 minutes with the health bar barely nudging down below 100%, and that only for a few moments.
“If anyone can hear me, we can use some powerful help,” I /cced.
CC, in this case, stood for chirping crickets.
Fortunately, we got by with a little help from our friends. Specifically, we called in Avo and Puck Bunny, who were off on other characters, but who showed up in our contact list. Avo showed up, helped pound away for a while, then suggested some other folks. Jagoro got called in, and PB was on the way (having disconnection problems), and we’d gotten Synoptic coming in and a couple of other “New Alliance” sorts were in the wings …
… and we finally started overcoming her resistance/regen, esp. with a couple of high-level wolf whistle summons and steady pounding.
And we won.
Whew.
It was interesting, and a nice demonstration of why burning of bridges is rarely a good idea. Even if I support what happened with the Alliance break-up (which I do, in principle), there are any number of individual players and their characters on the “other” side I’d be happy to go to the assistance of, and, clearly, vice-versa.
We are, after all, supposed to be heroes.
And that may well come in handy, as we start marching into the AV wars in the road up to level 50.
Honor the Flag
I’ve been doing more with odd solo characters here and there. Yesterday I rolled up Honor the Flag, and have gotten her up to 9 today. INV/Energy tanker, she’s the first real “patriotic” character I’ve come up with, and I’ve fielded any number of unsolicited complements on the costume.
By solo character, I mean one who can do PUGs, too, and tankers are, I understand, in high demand. And, to be sure, she’s been on teams since 3. More importantly, as a tank, she’s pretty survivable. And she’s just fun to play.
Now on Test
Latest Test Server notes, at least those I think worth highlighting:
* Updated Kinetics/Increase Density text and buff Icon. The Mez protection of Increase Density will stack, but the damage resistance and the slow debuff will not stack.
Haven’t done much with Kinetics, but this sounds fairly significant.
* Targeted AoE powers now properly hit moving primary targets; this includes most Tanker attacks.
Yay. Heard a lot of complaints about this. Though I don’t have any AoE powers with Velvet right this second.
* Fixed bug that caused power animations on some teleports to play twice
On behalf of P-siren, thank you.
* Character transfers will now transfer Influence/Infamy to the Training Room.
Yay.
* DJ Zero’s transdimensional dance club has been renovated and expanded.
Oh boy. I think I’ve been in the PDP, oh, twice? As a rendezvous? About as attractive to me as, oh, the Arena. Some folks, though, are excited.
* XP earned for defeating Archvillains/Heroes has been doubled.
* Defeating an Archvillain/Hero will result in a random SO Enhancement 3 levels higher than the level of the AV being awarded to everyone who recieved XP (if you have inventory space).
* Defeating an Archvillain/Hero will result in a random Large Inspiration being awarded to everyone who received XP (if you have inventory space).
* Defeating an Archvillain/Hero while in Supergroup mode will award you a piece of Salvage 100% of the time.
Yay! Just in time for PC/A to hit their Praetorian arc.
*Fixed issue where the DE Eminator would sometimes not spawn.
“Sometimes” as in “always.” Sounds like it’s time to get those last “easy” Eden trials in.
* Modified Blaster/Energy Manipulation/Bone Smasher. Increased its energy Damage, decreased its smashing damage (no net change). Increased its unresistable damage in PvP to its proper 30% .
I respecced out of this with Torchielle, just because I needed the slot. Never thought it was it was all that bad, or good, as was.
* Independence Port and Talos Island: fixed bug that where the Ghost ship would sometimes get stuck in one location.
Quick! Get that ghosthunter badge while you can!
I’ve omitted several CoV thangs, since I haven’t been doing much of that.
Overall, fixes some longstanding (Ghost Ship, DE Eminators) glitches. Nothing ED-class in scope, fortunately, but I’m sure folks will find somethign to kvetch about.
Palely loitering
I have a weird bug going on (and, yes, I’ve /bugged it) with Velvet, where costume parts show up as white. That is, I buy them in color, and they show up in the Costume command as being in color, but when she actually wears them, they show up as white.
So, for example, her “classic” costume (actually in slot #2 right now) is all white when she wears it. Ditto her new (third) outfit, short shorts and tube top and heels and short gloves — only the shorts are in color.
Mildly irritating. I mean, it’s not like Velvet’s pure as driven snow or anything …
(Noticing her Creation Date, I see I’m a month short of my CoH anniversary, by the way.)
Gratz to Avocet!
“I can see clearly now ..”
After many dangers, toils and snares, Margie’s video card warranty replacement is back, installed, and working.
She seemed very happy by this, although I will miss her being on the opposite side of the breakfast table from me while we play.
Dork Tower on CoH
Heh.
“I haven’t got time for Dull Pain …”
Interesting guide, by the numbers, on Dull Pain under I6 and ED and how to slot it and when it makes sense to be running it all the time and when it makes sense to use it as an emergency. Interesting stuff, esp. since I have a number of heroes that use it.
One fun bit:
The way that you use DP now depends on how you want to deal with the alpha strike. It’s really a simple question. Are you gonna die in the first 5 seconds? If the answer is no, it’s actually more beneficial to take the full brunt of the alpha, and then use DP to recover from it. Now, if you think you will die to the alpha, you should use DP before you rush in to keep you from falling.
With supporting numbers, and drug interactions from slotting, other powers, Accolades, and the like.
Titan Up!
Ended up playing the Woodsman/Eden/Crystal Titan Trial (also here) last night. Loads of fun, helped tremendously by the facts that:
- Many of the folks playing had already done it, and so had some idea of the pitfalls (I can’t imagine tackling this thing otherwise).
- Solid team of characters. No weak links. Pesides Psi-clone and Amorpha, we had Hyperthermian, Shock.Therapy (Mal version), Kinetica, Hekuba, Puck Bunny, and Noelle Frost. Not much room for improvement there.
- DE still aren’t dropping emitters, which made the whole thing a hell of a lot simpler.
he final battle against the Crystal Titan is amazingly short for an AV battle (a good thing, too, since we had only two Ambrosia chits each, and I was busy watching my second one count down to about 5 before CT went down).

The Trial itself is a mixed bag. On the plus side, it’s short — 2-3 hours, I’d guess (the timer on the main mission is 4 hours). The set pieces are damned spooky. The story line is pretty cool. The villain is scary.
On the minus side — only a Devouring Earth fanatic (e.g., Amorpha) would not get tired of the critters after taking out the fortieth or fiftieth group of them. There are a few variation — the Lichen, the two Walls — but mostly it’s all DE, and, in point of fact, all rock/crystal DE.
Net? Absolutely worth doing once. Future repeats are dependent on the quality of the team. And it’s worth noting that varying teams might have varying results — we’d have been in more trouble, for example, without a very solid tank, or without a couple of empathy sorts, or without controllers to lock down the Walls and their spawn — and it would have taken even longer without Heroes That Go Boom, let alone, again, everyone being a solid quality player. Indeed, I’ll be interested in seeing how it plays with the next character I bring in, whoever that turns out to be.
It’s a Level 39-41 soiree, so PC/A had to autoexemp down. No XP, thusly, but good evening entertainment, nonetheless. The only hitch all evening was the “at least one person has to be the right level for the TF to start” maybe-bug, which meant digging up a 39-41 — hence Hekuba, vs Li Nakamura.
I think they’ve been reading the CoH boards …
The NY Times on How To Be A Troll. Though, as I’ve pointed out elsewhere, there’s a distinction between being a curmudgeon/pill (being contrary because of general anger at the universe or because of ignorance) and being a troll (being contrary to get a rise out of folks).
Still, these sorts of things see to take up about 85% of the bandwidth on the boards, which is one reason I don’t read much except for the Dev repsonses and occasional explicit research into player guides.
1. Use the strongest language possible. Calling names is always effective, and four-letter words show that you mean business.
2. Having a violent opinion of something doesn’t require you to actually try it yourself. After all, plenty of people heatedly object to books they haven’t read or movies they haven’t seen. Heck, you can imagine perfectly well if something is any good.
3. If it’s a positive review that you didn’t like, call the reviewer a “fanboy.” Do not entertain the notion that the product, service, show, movie, book or restaurant might, in fact, be good. Instead, assume that the reviewer has received payment from the reviewee. Work in the word “shill” if possible.
Etc.
And be a villain?
I’ve been mostly off of CoV for a month-plus now, due to Margie’s graphic card going kerflooey (to get all technical with you folks). I logged in briefly to get jingle jets, but that was about it, aside from a couple very short solo dabbles.
And y’know what? Not missing it all that much. I guess I’m just a sappy guy who likes to be a hero, rather than a villain.
Granted, CoV the game has some bits that make it superior to CoH — incrementally, at least. But I’m really not pining away for the sense oppressive gloom and doom and blood and pain and general nastiness.
I’m sure that, once we get back into it, we’ll enjoy it more, esp. if we can do more teaming up with people. But, really, at this point it remains a sideline to me, not the main event.
Call me a sucker for blue skies. I never knew you could get S.A.D. from a computer game …
Weekend review
Friday
Mostly badge and accolade hunting for Psi-clone and Amorpha.
Saturday
Did some PUG work with Big Lungs. I’m not at all happy with the Sonic/Sonic combo — it’s okay, but boring — but I really like the way she looks (more than just the, um, obvious), so I’m loathe to get rid of her without something to replace her powers with instead (Storm Controller?). PC/A bits in the afternoon. Nada in the evening, due ot other commitments.
Sunday:
Morning: Recreated Fr. Frank on Virtue. I’d have done it on Champions, but I really didn’t want to let go of anyone there — neither my sadly-neglected CoV toons, nor my lesser-used CoH alts (incl. Big Lungs, who is surprisingly popular in PUGs).
Ended up with Fr. Frank in a PUG sewer crawl, and levelled to 6 by Noon. Nice to be appreciated. 🙂
Afternoon: Phalanx Prestige Day started off slowly, but ended up with a group of 8 (incl. a couple of Allies) doing the Croatoa TF — which took us 3 hours, rather than the 90 minutes forecast, but was still short. Velvet and P-siren dinged to 31. Velvet had the only death in the TF, I believe, a catastropic endurancde failure leading to complete toggle drop and many, many, many lightning strikes.
Evening: Malta-stomping with PC/A and Hype and Noelle. Ended the evening at 46.4, which is none too shabby.
It was interesting — PC/A have a very careful, refined, controlled set of Malta tactics, which were utterly useless with the rambunctious quartet we ended up in. Lots of thrills, chills, and a few face-plants (and exercise of my Rez) for everyone but me. I need to seriously consider respeccing into Clear Mind — this is the first time I really regretted not having it. That, and carrying a lot of Break Frees.
Fun times.
Stats, stat!
HeroStats 3.4.0 is out, which fixes the problems introduced in last week’s CoH patch (which changed the memory location of several key statistics and activities). I look forward to once more getting a warning about when my Group Invis. is going down …
Accoladia
For whatever reason, Psi-clone and Amorpha did hunting tonight, to support going after two likely Accolades — Freedom Phalanx Reservist (+10% HP) and Vanguard (1/25min secondary effect boost).
Ended up with the FP Reservist for each of us, after some badge hunting and lots of crisscrossing PI searching for Fake Nemesis. Yay.
Vanguard’s basically waiting for a stint in the sewer network for us, hunting down 100 Lost bosses.
Tempting
Character designs seem to hit me out of the blue. So it is with Father Frank, who I haven’t built on Champion yet (would need to drop someone), but on Triumph (my “pilot” server).
A priest, of course. “Old” face, grizzled hair. Used one of the martial arts robes (black) with the dress shirt (black, with a white tie) under it, almost looking like a collar. The effect works pretty well.
I’d be doing it up as a “tough but nice” priest sort of thing, so he’s a Defender with Empathy primary, natch. Secondary — Margie’s immediately thought of Mind Control (Psychic Blast, actually), but to me the answer for any good preacher would be Sonic.
I might actually roll him up on Champion as another soloist. I figure there’s always PUG space for an Empath, right? Though Margie notes the controversy on the Defender boards about how Controller secondaries are actually as strong as Defender primaries, which just doesn’t seem proper to me (and I say that as someone with a Controller with Empathy secondary).
A million influence doesn’t buy what it used to …
After I hit 45, I went broke getting my powers all up to green and white. So I ran the past few days with Psi-clone outside of SG mode, so I was actually getting influence instead of prestige (plus whatever I sold).
So after I dinged 46 last night, I went and sold off my stuff and checked it out …
Wow! 3.7 mil. No problem.
*cough*
Level 45 SOs (which are now yellow to me)? The cheapest (e.g., Fear) are 46K. Accuracy is 108K. Recharge Redux is “only” 100K.
Of course, to get to white, I needed to buy 19 Recharge Redux. Half the account, right there. Throw in some more-expensive Heals and Accuracies, and …
Well, time to try that old /em panhandle command again.
Ding-ding-ding
Helped Hyperthermian get up to 50 last night. In the process, Psi-clone and Amorpha hit 46. (Which is a lot easier to do when you’re fighting purples most of the evening). Puck Bunny, Li, Lil Tessa, Shock, and Mal were along for most of the ride, and Sword of Asgard hopped in on the last mish.
No big problems, as far as that goes, except for when we went up against Psychic Babbage. Hype went down three or four times, which usually triggered a few other deaths in the crowd as the critter turned its attention to us. I managed to avoid more than one death — I think A went down twice.
With the volume of XP being generated, though, it was hardly a disaster.
Tracking the changes
Note to self: The “review posts since your last visit” function on the AoC boards is moderately flaky, especially when there’s amount of activity. I’ve spotted (fortunately, by cross-reference) several notes that never showed up in the display only by going out and actually spotting them there. Rrg.