Why it seems like only yesterday when I was talking about the upgrade from I3 to I4 (PvP! Body part sliders!). And here we are, a scant seven (!) years later, talking about I24:
Issue 24: Resurgence is the next major free City of Heroes Freedom™ content update. Issue 24 provides new story arcs for a variety of character levels, ongoing power and Enhancement upgrades, and continuing premier content for our VIP players. Now that the Praetorian War is over, former adversaries work shoulder to shoulder to rebuild in the aftermath. As refugees from Galaxy City and Praetoria flood the streets of Paragon City, fresh conflicts bubble to the surface and new enemies emerge, setting the stage for a coming storm.
If I said I haven’t been involved in the Praetoria War, does that make me a bad hero?
Power and Enhancement Upgrades
Blaster Upgrades: Blasters receive a substantial increase to their damage and toughness. All Blaster secondary power sets now include a new element: Sustain. The Sustain attribute grants increased regeneration and recovery to upgrade to the following Blaster secondary powers; Touch of Fear, Blazing Aura, Chilling Embrace, Cloaking Device, Lightning Clasp, and Conserve Power. Blasters who already have these powers do not need to respec in order to benefit from Sustain. The attack range of some powerful Blaster attacks has also been doubled, while all Snipe powers can now be instantly fired under certain conditions.
My blasters will certainly enjoy this — instantsnipe (if you have a high enough to-hit bonus going) will be really keen on teams, where the build-up time for snipe powers is often difficult to make happen.
Having the short-range blasts become standard-range is pretty awesome, too. Sounds like it will be time for some respecs for Torchielle and Miss Crackle, among others.
Power Pool Customization: Players who have unlocked tailor access can now change the colors of their Ancillary, Patron, and Power pools, allowing customization of powers such as Super Speed, Hasten, and Soul Tentacles.
THANK YOU, JESUS! Or whoever decided to prioritize this. Assuming that I can actually choose “Minimal FX” for things like Hasten and Superspeed.
Power Pool Upgrades: The Concealment, Fighting, Leadership, Medicine, and Presence pools have received an additional power each. They are trainable at level 14 if you own two other powers in that pool. Each power pool also has a new fifth power that can now persuade opponents to disregard a character, transform into an unrelenting berserker, or dramatically improve a team’s Endurance recovery.
Power Pools haven’t been touched since practically Day 1. The changes that have been discussed (more details elsewhere) will also trigger some serious respecs, for all characters, I suspect.
Improved Enhancement Set Bonuses: Invention Origin Enhancement set bonuses, such as XP debt reduction and specific mesmerization/mental control resistances, have been replaced with more useful set bonuses. These new set bonuses provide more powerful resistance against a broader variety of damage.
That’s … probably good. Though no doubt it will throw the markets into a tizzy for a month or three as people buy the new hot thing and decline to buy the old, not-quite-as-relatively-good thing.
New Invention Origin Sets: Four new Invention Origin Enhancement sets debut with Issue 24. Annihilation (targeted AoE), Unbreakable Guard (damage resistance), Reactive Defenses (defense), and Preventive Medicine (healing). These new sets all offer different and specific bonuses, such as decreasing an opponent’s resistance, increasing a character’s maximum hit points, improve resistances, and even granting an absorption shield.
More IO sets are definitely a good thing (see also, “markets in a tizzy”).
New VIP Bonuses
Martial Assault and Martial Combat (Free for VIPs): Dominators and Blasters can now combine ranged powers with melee martial arts attacks. Martial Assault combines ancient weapons with deadly physical attacks. It is available for all Dominators. Martial Combat focuses on using the energy within to perform remarkable feats. It is available for all Blasters.
As previously noted, blapper-tastic!
Actually, it should work well for a variety of purposes, as some blasters and doms just don’t need “powered” secondaries for their character concepts. (I have several that have Energy as their secondary, simply for the “go away!” first level punch — which Martial Combat now has as well as other useful things.)
More Lore Incarnate Abilities (Free for VIPs): Level 50 Incarnates can now craft new Lore abilities that let them summon powerful members of the Banished Pantheon, Knives of Vengeance, Talons of Vengeance, or the Tsoo as allies in combat.
Still find the Level 50 Incarnate stuff confusing as hell (yes, what we need is another power / crafting system). So no interest here, aside from thinking the above concept sounds cool.
New Incarnate Story Arc (Free for VIPs): The majority of Praetoria except for one last bit of civilization outside of the city has been destroyed. This tiny corner of civilization crumbles from constant attacks by the Devouring Earth, and its days are numbered unless someone with the power of an Incarnate fights against the forces of Hamidon! Characters who are ready for this great challenge can contact the Vanguard scientist Number Six in the Rikti War Zone.
Wait, what?
Oh, man, did I sleep through the world being destroyed again?
Have to wonder, what does this actually mean for Praetoria (as in “can I still run characters through Praetoria like before, or is that whole zone now gone?”). I’ll have to ask the CoH G+ team on Friday …
New Tier 9 Tech Knight Costume Set (Exclusive to VIPs): Tier 9 VIP players in the Paragon Rewards program can unlock the new Tech Knight Costume Set. The Tech Knight costume set fuses cosmic energy and high-tech power, allowing players to create truly fantastic warriors for good or evil.
New costumes = always good.
New Stories and Adventures for All Levels
Kings Row in Crisis (Levels 7-20): With Galaxy City destroyed, the displaced and homeless flood into neighboring Kings Row to find shelter, work, and protection. The beleaguered Paragon Police Department already has its hands full, and the fallout is that the city’s gangs are thriving and enlarging their turf. Back Alley Brawler and the Regulators have put out a call for a new team of Heroes to stop the villainous gang members and to protect the refugees.
Good to see a new reason to go back to Kings Row. Now if only the Hollows weren’t a ghost town …
The Giant Monster, Paladin, is also taking advantage of this chaos to try to destroy Kings Row. Paladin and his minions now rampage throughout High Park, seeking to claim it. The heroic Shining Stars stand up against Paladin’s mechanical might, but they need help from the Heroes to finish Paladin off.
Oooh … nice to see the Shining Stars mixing it up, plus some sort of way of duking it out with Paladin that doesn’t requiring finding a critical mass of heroes in KR? Nice.
Brickstown’s New Alliances (Levels 30-50): The remnants of the Praetorian Army now work with the Vanguard in Brickstown. Forging an alliance of Praetorians and Heroes from Primal Earth, the Vanguard seeks to fight the emerging threats from both Praetoria and Primal Earth. All interested Heroes should contact Provost Marchand in Brickstown.
Hmmm. Okay, makes sense. Bricks is sort of a dumping ground at the moment, so giving it a new feel is worthwhile. Wonder how that will work in conjunction with the Zig?
To add to that, the Praetorians are not the only issue to worry about in Brickstown. Prisoners have broken out of the Zig maximum security prison! In the new Prison Break zone event, Heroes have their hands full with stopping fugitive super-powered criminals from wreaking havoc throughout Brickstown.
Ha! Asked and answered. This makes great sense, and sounds like it should be fun.
St. Martial’s Secrets (Levels 30-50): Arachnos has set up a portal to Praetoria with the intent to loot that devastated world. However, Villains have determined that they can slip into the war-ravaged land themselves to loot Praetoria before Arachnos does! What Villains discover in Praetoria surprises even them and may turn out to be something that helps their ongoing schemes in the Rogue Isles!
Adding to the mayhem in St. Martial’s is Family Raid, a new zone event. Longbow has discovered that the Family, a criminal organization, is holding illegal weapons throughout its casinos in St. Martial. Longbow is staging attacks to recover those weapons, but Villains with foresight can stop the attack and even steal the weapons for their own use!
Don’t have many active redside characters, but these sound like fun additional material.
All in all, a worthwhile Issue, I’d say. Game on!