Last week, as Psi-clone came out of the Hollows into Atlas, he looked up and …
“Hey! A blimp!”
“Where?” BD messaged back.
I flew up to it, but was vaguely disappointed that it didn’t have any logos or “messages” flashing on its sides.
Now you can read more about the blimp yourself.
Ding-ding
Managed to get on and play with Margie for the first time in a few days, which was very nice. Both Psi-clone and Amorpha dinged to 17 after three pre-TF-so-blue-and-green door mishes.
It’s actually a bit scary that PC is now only a level below Velvet, who’ve I considered my “main.” I haven’t been playing her much, though, to let Margie get P-Siren up to her level (to which end, P-Siren is now a member of the Freedom Phalanx).
I also brought made up some file folders for the guide print-outs I’ve made for my various alts, which should make the leveling process a bit easier in the future. I *should* use CoH Planner to lay out where I’m going with these guys, but even with the guides, I still find myself changing my mind sometimes about what seems the most needful based on the experience of the level I’ve just completed.
My uninformed opinion
Long, long, long, loooooong thread on the CoH forums about this announcement from Statesman:
We changed the XP range from
Fancy meeting you here …
Signed in briefly as Velvet last night. Quick checked the Global Friends list, most folks were on, and … there was Avocet.
No, not on the list (well, yes, there, too), but standing right in front of where I’d appeared, at the Steel Canyon side of the Boomtown gate.
We chatted a sec, then I bounded off to sell some stuff.
Swapped over to Truly Unstable, went running from Galaxy to Atlas to Kings Row …
… and ran into Avocet again, standing in the tram station, as his Power Fists alt.
We chatted a second, then I ran off again.
I signed off again shortly thereafter. But by that time if I’d run into him one more time on the way upstairs to bed, I’d have not been completely surprised.
The Most Unstoppable Villains of All
Mercifully, this problem hasn’t afflicted this blog yet. Though I’m sure it will.
Positron TF
Went on our (Margie and my) first Task Force last night, Positron. Pictured, left to right:
- Myself, as Psi-clone (Controller)
- Lee, as Light-Bringer (Peacemaker)
- Boulder Dude. as Mofo Firefly (Blaster)
- (Positron, as The Control Voice)
- Doyce, as Gilly (Tank)
- Margie, as Amorpha (Scrapper)
Now that I think of it, I can’t recall Lee’s character name precisely, 3-odd hours later. More on that below.
So it was a pretty well-balanced team, and, all told, once we shook out, a pretty effective one. Gilly died, um, four or five times, while I got my now-primary role as Empathy Guy (i.e., the team healer) down (and Gilly refined her Tank stuff for the group). Of course, I died in there once. As did LB. As did Mofo (though, to be fair, that was on the way to the first mish). I think only Margie came through unscathed.
And, for all that, everybody dinged. Indeed, PC was just barely at 15 when we started, dinged to 16 midway through, and was about 75% to 17 by the time the TF was over.
(I took Group Invis at the level, which, along with Deceive to soften them up — Murk Eidolons and exploding Embalmed Abominations were the most fun for softening — made me feel like I was carrying my own weight. I’m really not a very good Defender.)
We all got our complimentary SOs at the end, too. I got a very nice lvl 18 accuracy; Margie, I think, got a recharge time.
Three of the group flew; Amorpha and Gilly had Superjump. We did end up criss-crossing several zones, most particularly the Steel Canyon that Positron hangs in, but including Perez, Boomtown, and Skyways. Oh, and the Hollows, once. We fought Vahzilok, Clockworks, and Circle of Thorns (which is, by the end, part of the point of the TF) and in office buildings, caves, sewers, and … hmmmm, interesting hi-tech settings.
Technology-wise it went pretty well. Occasional lag. Margie had horrible performance problems at the very beginning — which turned out to be her thrice-bedamned Norton AV kicking in for its inexpicable Friday Night Magic. I discoed once (during the final photo shoot). Everyone else was, I believe, pretty stable.
Fun time, in sum. A good group to work with, certainly, not to mention entertaining (I wish I’d kept a log of the dialog; Lee, in particular, is a hoot online). And we ended at …
… well, we started at about 7:40, and we ended at …
… um, 3 a.m.
Why, yes, that was only about three and a half hours before I began this post. Welcome to the world of having a four-year-old in the house …
Words to live(ing dead) by
Vahzilok are bad.
Go up against too many vomiting Vahzilok, and you will die. No matter how buff a Scrapper you are.
Have a distracted healer (e.g., one who’s actually a Controller with Empathy), and you will die a lot faster. Especially when he’s busy getting vomited to death, too.
Pull them off, pick them off, deal with small groups, watch your health, don’t be afraid to run.
Just some thoughts …
(screen cap of A Chorus Line via Boulder Dude)
(And Psi-clone still managed to ding to 15, despite dying twice on the mish.)
Design tweaks
Played around with the design a bit to get the sidebar a consistent width — and ended up shifting it to the left.
Had a deuce of a time doing it, too, mostly because of CSS rendering differences between Firefox and IE (and praise be for the Firefox IEView extension). Finally ended up swiping div styles from the 20×20 Room, which worked.
(Amazing how many sites use the dual-fixed-width-floating-columns code, by the by.)
I want to do some tweaking of colors here, too, eventually. The powder-blue/powder-grey bit is putting me to sleep.
More Issue 4 details
Lengthy list of changes the devs are reporting in Issue 4 — lots of Arena details, lots of power, enhancement, and AT changes. The Resolve vs Break Free Inspirations have been combined, lots more chance for blaster powers of all sorts to knock down toggles, other spiffy things.
Interesting new “click to move” optional setting (default off, but with an optional shift-key to turn it on while depressed): click on something to move to it; double-click to move and interact with it.
And lots of comments about (a) how their hero is going to kick butt, (b) how their hero is now useless, (c) how they need to majorly respecc their hero but have no idea exactly how, and (d) how spiffy it all is.
More Issue 4 features
A report from someone playing with Issue 4 features on the Test server. Some interesting stuff, including this bit:
New Team Search features. Now when you search for teams or what to be on the list you have options. For those who want to be on seek team you can designate what you are looking to do (e.i. TF, Trial, Missions, Street Sweep, or whatever). You can also add some comment about yourself. You could list that you are an emp healer or reliable teammate. If you are looking for a team member you can search by the criteria of what you are doing and then search away.
Not that a lot of the more annoying people make good use of the search feature anyway, but it’s nice to have that intelligence built in. I hope you can specify an “any” or multiple optoins of what you’re looking for.
It’s also nice to be able to specify (or search for) more specific info. Nothing like getting a Defender to heal the group, only to find out that they don’t actually heal, just debuff or bubble (or vice-versa) …
Looking forward to it.
Levelling upwards
Most of last evening was doing some more running around with Amorpha and Psi-clone, trying to get them to about the same level (and finally succeeding, leaving Amorpha about 35% of 14th level behind me).
Most of the running around was split between a Boomtown Clockwork hunt (with Psi-clone, flying, providing recon as well as drawing at least one pack of trolls unintentionally during a sloppy landing) and running up and down in Steel Canyon.
One death in that time, when Amorpha got into too thick of a pack of Outsiders and Psi-clone lost track of the Brick to keep him under control. Much running, sniping, and controlling later, I was able to rez Margie’s character and let her have the coup de grace on the Brick.
Most amusing point: running past the Green Line rail station at the north end of the zone and spotting — gah! Purple Council types, including one of those hoverbots and a trio of similarly nasty things that I was slugging out with Velvet as SK last weekend. Yikes! Not sure how they got there, and they weren’t actually chasing anyone (unlike the Zenith War Valkyrie and company that came tromping through Kings Row the other evening), but it was a bit jarring.
Best news with Margie’s ding — she now has an official Travel Power, Superjump. Which, with Psi-clones Fly (great, flexible, a real endurance hog) led to the attached picture, once Margie figured out how to get high enough up on a neighboring building to jump to the top of the statue.
Meanwhile, OFFICER is back to being the same level, pretty much, as Deep Dark Earth, so they can go out duoing.
Margie wants to get P-Siren xped up to closer to Velvet‘s level, so they can go out duoing again as well — we really need to get her into the FP SG, so she can do some stuff with them and “catch up.” That means a lot less Velvet time for the nonce, alas, though I might do some “on the air” chit chat to keep her presence up (she’s currently having a bit of a personal downer, having seem some Evil Labs during the weekend that reminded her of some bad decisions she made when she was younger, so that explains her being off the air the past few days).
Meanwhile, the in-laws are out for the weekend, which means a lot less CoH play. Though they do tend to go to bed early … 🙂
Weekend update
Lots o’ stuff:
- Velvet Jones got to run around during the big Council-bash for the Freedom Phalanx. SKed into a quartet running around in high-level (30ish) adventures amidst such fun bad’uns as Devouring Earth and Crey and Vampyri-creating installations and other spiffy stuff. Eek!
On Monday, I ended up spending a fair amount of time bopping around Velvet’s favorite hunting ground, the north end of Steel Canyon by the Boomtown gate. Good hunting, fast repops. No deaths, lots of running-out-of-endurance stuff, and enough additional XP to get within a bubble of 19. - Amorpha and Psi-clone did a lot of running about, too, including a fairly harrowing jog across Skyways. Managed to get us both up a couple of levels, including getting PC up to 14, which means …
I can fly! I can fly! I can flyyyyyy!
Ahem. Fun.
Actually, it’s a really good duo, scrapper/controller. Current favorite pair for us to go out with. - Last night, we had a special family night — dinner out and then The Incredibles DVD. Late by the time we got Kitten to bed, and our cable was acting pretty wonky (at least with Champion — I’d blame it on the server, except that the modem kept resetting, and even when we tested some stuff out on Infinity, it kept resetting there, too).
As to that test, we forgot that Triumph was the official local alternative server, but we did some test running of Mr. and Mrs. Thunderclap, the storm/katana ninja couple I mentioned a while back. Good stuff so far.
Interestingly enough, you can team on Coyote’s mission in Outbreak, but you only get XP for your mission.
Hero’s Progress
Friday afternoon/evening …
- Tried to make up for the OFFICER debacle of yesterday. Did much better, dinging up to 6 (so I can run with Margie). Duoed with a blaster who eventually asked how old I was, claimed he was a Canadian 10-year-old, and, when I said I was significantly older than that, asked if I was in high school or college …
- Went out later with Velvet Jones, sidekicking Margie’s Carilian. Got involved in a Lost mish in Kings Row that turned out to have very nasty customers in it. Eventually called for help from the Phalanx, which resulted in Jackie bringing Shock.Therapy in to help, EXed down. Fun and profit for us all (well, except for Jackie).
- Got tied in with a significantly higher level group (30s) who wanted a tank and were willing to SK me. Which was … interesting. I think I held my own, and did okay, but it was … interesting. Lots of settings and villains I’d not run into before — Devouring Earth, Freakshow, powerful hi-tech lairs with robots and guns …
Fortunately, they took a mish in Terra Volta, which I couldn’t enter (minimum level 20), so I took the opportunity to put Kitten down while they were busy.
Lots of running around in areas that made me Very Nervous. Fortunately I had Super-Jump, so that when the hero SKing me flew off to the mish, I at least was mostly above ground level …
The brightest part — aside from running with a good group (and a good Defender / healer), and that truly was a joy — was that Velvet dinged up to 18. W00T!
The big drama over at the FP sounds like it is coming to a head tomorrow. We’re off to a church dinner tomorrow night, but hopefully I’ll get some game play during the day …
Ask Statesman
The latest issue of the “Ask Statesman” news is out.
Biggest (or at least most locally-questioned) bit is:
Once the body slider/face slider changes go live with issue 4, will we be able to change our body/face at Icon or will our current characters be ‘locked in’ to our existing body?
You’ll be able to change your avatars at Icon.
Mildly disappointing (that we have to go to Icon to do it, with, presumably, the associated costs), but not surprising. Actually, if Icon allows changes in body type as well, that’s probably better than I suspected we were going to get.
There’s also this:
What do you think are the most important lessons you’ve learned from City of Heroes, and how are you applying them to City of Villains?
First, make every zone dynamic. In other words, make them come alive. We accomplished this quite well with Striga; that zone provides a new standard for us. Secondly, communicate the story better. We?ll have some new technology in City of Villains that will allow players to see the plotlines in a cool new way. Thirdly, give players what they want. We have a much better understanding of what makes Archetypes and powers cool. Lastly, make missions feel unique. One of the earliest criticisms was that our missions were repetitive. Now we’ve got over a year?s worth of new tech and art to use as we write the City of Villains missions from scratch.
Actually, it sounds like some CoV lessons might make their way back to CoH.
Which raises an interesting question (to me, anyway): will CoV make the gameplay better on CoH? In terms of (more specifically) folks who are “I like CoH because I like to smash things and run around in an undisciplined fashion and cause chaos” more likely to migrate to CoV? Just a thought. Granted, there are other reasons to go to CoV, too, both for the tech changes listed above, and as a different sort of play style and RP possibility. But I have this gut feel as well (or maybe just prejudice) that some of the less desirable (to me) sorts in CoH might shift over to CoV because … well … I don’t want to call them “evil” or “villains,” but … well … because they’re anti-social undesirables.
Just a thought.
Frustration
Not a good CoH day for me yesterday …
- I took the standard Fifth Level Face Plant yesterday. Four levels, no problems, no deaths, competent character build and lots of downed bad guys. Fifth level, inevitably, the introduction to debt.
In this case, the first death (yes, there were more than one) came as the phone rang just as I ran in to attack an orange Lost in Kings Row. Ring, ring, ring, damn, damn, damn, kick, kick, run to grab the phone, get back, red health, crap, run, run, run, run, draw stray shot from someone, down.
*sigh*
It was, at least, someone I wanted to talk to (Margie).
The second one happened way too soon after that. Oh, look, Vahzilok, white and blue, no sweat, jump, kick, kick, kick, kick, hell, vomit, vomit, vomit, yellow, orange, ongoing toxic damage, run, run, eat concrete.
At which point it was time to grab some dinner for an evening meeting I needed to attend. - Got back from the meeting, sat down, decided to run Torchielle with Margie’s Amorpha. No probs. Headed off for a mish, got to the door, went in.
Torchielle runs over to the first corridor, peers down, sees a couple of blues. Nice. “Are you joining me?” I ask Margie.
“I’m right here.”
“Where?”
“Right around the corner here.”
Run back. She’s not there. Run back to the entrance, she’s still standing there.
“I meant, join me in the corridor where those guys are.”
“I’m right there, don’t you see me?”
At which point we got lost mapserver messages (explaining the odd situation) and were down and out, watching the cable modem reset, reset, reset, on, down, reset, reset, reset …
We’ve been having CM probs again. Tech came out yesterday, but the service was up and they didn’t see any problems. Margie — who has the Comcast number memorized now — got on the phone and called Comcast again. She talked to a very nice CSR, went over the recent history, and he promised he was going to escalate it.
How nice.
So we went to bed. Which was probably good anyways, since I was dog tired. Too bad I didn’t feel I’d gotten anything accomplished, CoH-wise, before doing so.
Running low
Had fun last night …
- Running OFFICER, trying to get him up to 6 so I can team him with Margie’s Deep Dark Earth. So far, a very effective Scrapper.
- Running with Velvet Jones here and there, alongside P-Siren and Puck Bunny. This trip to Boomtown wasn’t nearly as scary as the last (having gone up three levels or more probably helps that), and helped fill in a bit more of the FP saga participation for me.
I do need to run her on some higher mishes, though. The clockworks door mish was too low (top enemies blue), and Stan’s Marrowcrusher one was likewise. While it’s occasionally fun to just wade in without having to exercise any “stragedy,” it doesn’t do much to bump up the old XP count.
On the other hand, it does cut down on the Involuntary Debt Accrual, so it’s not all bad. - Glad to see that Global Chat has finally progressed out of Beta. Now it automatically comes on, which actually makes is useful for tracking people.
- Probably going to hold off on the husband-and-wife team until Issue 4 comes out, so we can take advantage of the cool new costuming/body bits.
Another character idea
Martial arts type, katana, modeled as close as possible after the oriental warrior mobs hanging out here and there. Watch heroes come running up to fight you, then peel away when they see you have a hero reticle with the name, “What Tsoo Lookin At?”
Well, it was funny to think of, anyway.
Man and Wife
I’ve seen some “common theme” groups on Champion, but not many. So the idea of a husband-and-wife team (players and characters) is not beyond the pale, but it’s not common.
Margie’s experessed an idea behind a storm controller. Since that means we’d need a crunchy, I’ll probably go for a scrapper (controllers meaning less need for aggro accumulation that a tank would provide). I’m currently thinking of Katana/Invuln combo (maybe with this build) would be fun.
So make it an Oriental/Storm motif. Mr. and Mrs. Stormdragon, or something like that. Make ’em shortish in identical ninja outfits (greyish, with cyan magical highlights), so that folks get us mixed up. Magical origin (magical amulet of some sort of Storm/War god, metaphysics of marriage, powers split between us, etc.). Could be fun.
(Margie and I haven’t discussed the the details, so no ideas are by any means settled.)
Of course, the last thing I need is another active alt to run …
End of an era
I dropped one of my oldest alts yesterday, Snipehunter (NRG/NRG blaster). While I liked the costume, the power set wasn’t sending me, and I just wasn’t getting the “buzz” of excitement from playing him — and, thus, wasn’t. I never even inducted him into the Consortium. Enjoy your retirement, guy.
In his place, O F F I C E R (Optimize For Fighting, Integrated Combat-Engineered Robot, or something like that), a MA/SR Scrapper. He first came to “consciousness” in an alley in the “Outbreak” neighborhood, and just started in on fighting crime. Lots of robotic goodness (even if he keeps being sent after Clockwork …), and the MA power is fun. He’s my current lowest level character, and I’ll be running him with Margie’s Deep Dark Earth controller once I get a bit higher in level.
Margie and I are toying around with a matching “husband and wife” team. That bodes ill for a couple of the remaining underplayed characters (working on the assumption that we want to keep them on Champion).
City of Heroes … the Game!
I suppose it’s very nice that City of Heroes is going to be turned into a conventional role playing game, but I can’t say I’m terribly excited by it. I mean, there are any number of keen supers RPG systems out there (which I’d enjoy playing), and I’m not sure that either the online-engendered limitations or the setting of Paragon City would be what I’d be looking for in a supers campaign.
Not to mention that combat resolution would seem (if like most RPGs) so slow, compared to the online rendition.